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Playing fourth-dimensionally by Mind Map: Playing fourth-dimensionally
0.0 stars - reviews range from 0 to 5

Playing fourth-dimensionally

Narrative-based

Dynamic

Soundtrack

Weather

Embedded

Castlevania (series)

Halo 3 ODST

System Shock 2

Thief II: The Metal Age

In medias res

God of War

Max Payne (series)

Uncharted 2: Among Thieves

Memories

Assassin's Creed (series)

Braid

Dear Esther

Second Sight

Thief: Deadly Shadows

Tom Clancy's Splinter Cell: Conviction

Parallel universes

Chrono Cross

Marathon Infinity

'Rashomon' viewpoints

Aliens versus Predator (series)

Eternal Darkness: Sanity's Requiem

Half-Life (series)

Heavy Rain

multiplayer modes

Thematical

Action Half-Life

Anachronox

Banjo-Kazooie: Grunty's Revenge

Bill & Ted's Excellent Video Game Adventure

Body Harvest

Braid

Castlevania Judgment

Chrono Trigger

Clockwords

Cryostasis: Sleep of Reason

Daikatana

Darkest of Days

Dragon's Lair II: Time Warp

Duke Nukem: Time to Kill

Duke Nukem: Zero Hour

Ecco the Dolphin

Eternal Darkness: Sanity's Requiem

Grim Fandango

Hologram Time Traveler

Legacy of Kain (series)

The Legend of Zelda (series)

Live A Live

The Lost Vikings

Mario & Luigi: Partners in Time

Mario's Time Machine

Meantime

Mother (series)

Prince of Persia: The Sands of Time (series)

Sonic the Hedgehog (2006)

Time Twist: On the Outskirts of History...

TimeSplitters (series)

Space Quest IV: Roger Wilco and the Time Rippers

Time paradox

Chrono Cross

Metal Gear Solid 3: Substistence

Mechanic-based

Fast-forward

Blinx (series)

Braid

The Last Express

Lemmings (2006)

New Super Mario Bros. Wii

Prince of Persia: The Sands of Time

third-party controllers

Viewtiful Joe (series)

Zeit2

Foresight

Prince of Persia: The Sands of Time

Knowledge-gathering

Aisle

Every Day the Same Dream

The Last Express

The Legend of Zelda: Majora's Mask

Rematch

Pause

Blinx (series)

Castlevania (series)

'pause' buttons

TimeShift

Playing with yourself

Braid

Chronotron

Cursor*10

Escape from Monkey Island

The Misadventures of P.B. Winterbottom

Prometheus

Ratchet & Clank: A Crack in Time

Tom Clancy's Splinter Cell: Conviction

Time Donkey

Zeit2

Record

Blinx (series)

Halo 3

Replay

Astro Boy: Omega Factor

Breath of Fire: Dragon Quarter

Chrono Trigger

high scores

'New Game Plus'

Rewind

Blinx (series)

Braid

Duke Nukem 3D

Game Room

Ghost Trick: Phantom Detective

The Last Express

Lemmings (2006)

Prince of Persia: The Sands of Time

Race Driver: GRID

TimeShift

Zeit2

Slow motion

After Burner Climax

Burnout (series)

Blinx (series)

F.E.A.R. (series)

Max Payne (series)

Prince of Persia: The Sands of Time

Ratchet & Clank: A Crack in Time

third-party controllers

TimeShift

TimeSplitters: Future Perfect

Viewtiful Joe (series)

Virtua Cop 3

Wolfenstein (2009)

Spatial periods

Achron

Ben There, Dan That

Day of the Tentacle

The Legend of Zelda: Oracle of Ages

Singularity

Sonic the Hedgehog CD

Time Fcuk

Time Gentlemen, Please

Failure-based

Death is the solution

Planescape: Torment

Rematch

Embedded

Demon's Souls

Forced failure

Decay

Enough

Enough Plumbers

Eternal Darkness: Sanity's Requiem

Fathom

Karoshi

Life Is Hard

'Impossible' to die

Lucasarts adventure games

Permadeath

Final Fantasy VIII

Fire Emblem (series)

Heavy Rain

MMORPGs

Spelunky

Street Fighter Alpha 3

Trial and error syndrome

Ace Attorney (series)

Alien versus Predator (1999)

Another World

Dragon's Lair

Hologram Time Traveller

Jurassic Park

Karateka

Mirror's Edge

Prince of Persia

Prince of Persia 2: The Shadow & The Flame

Sierra adventure games

stealth game genre

survival horror game genre

The Thing

Suicidal entertainment

Where seeing every conceivable manner the protagonist dies becomes a morbidly entertaining objective in itself.

Another World

Dragon's Lair

The Graveyard

Hologram Time Traveler

The Last Express

Shadowgate

Rule-based

Lazy design

backtracking

quick time events

Linear inevitability

Enough

The Linear RPG

Worst Game Ever

The 'natural' passage of time

Calendar schedule, Animal Crossing, Christmas NiGHTS, Grand Theft Auto IV, The Legend of Zelda: Majora's Mask

Day versus night, Castlevania: Legacy of Darkness, Castlevania II: Simon's Quest, Crackdown 2, Grand Theft Auto (series), King's Quest IV: The Perils of Rosella, The Legend of Zelda: Ocarina of Time, Pikmin (series), Pokémon (series), Shadow Man, Shenmue (series), Wario Land 3

Life simulation, Animal Crossing (series), Passage, Sim City (series), The Sims (series), Seaman, Spore, virtual pets

Karateka

The Last Express

Metal Gear Solid 3: Snake Eater

MMORPGs

Rhythm

Audiosurf

New Super Mario Bros. (series)

PaRappa the Rapper (series)

Simon

Um Jammer Lammy

Vib Ribbon

Strategy

Real-time

Turn-based, Advance Wars (series), Fire Emblem (series), Star Fox 2

Time limits

5 Minute MMORPG

alarm systems

Bebe's Kids

Before I Kill You, Mr. Bond

Blast Corps

continue screens

D

Deadline

Dead Rising

Die Hard Trilogy

Donkey Kong Country (series)

Fallout

Ghost Trick: Phantom Detective

The Graveyard

Half-Minute Hero

It Came from the Desert

Jet Set Radio

The Last Express

The Legend of Zelda: Majora's Mask

Outrun (series)

Pac-Man Championship Edition

Metal Gear Solid 3: Snake Eater

Metroid (series)

Pathways Into Darkness

Pikmin (series)

Prince of Persia

Prince of Persia 2: The Shadow & The Flame

Quick Time Events

rail shooters

Resident Evil (series)

Run, Jesus Run!

Sleep is Death

Star Control 2

Street Fighter Alpha 2 Gold

Team Fortress 2

The Typing of the Dead

What's the time, Mr. Wolf?

Time trials

Crash Bandicoot Warped

Left 4 Dead (series)

Mario Kart (series)

speedruns

TimeSplitters

Meta-based

Dexterity

mental

physical

Localisation

regional release dates

television encoding speeds

Narrative digestion

"Narrative is a ... double temporal sequence ... There is the time of the things being told and the time of the narrative (the time of the signified and the time of the signifier)."   Source: Jesper Juul, Handbook of Computer Game Studies, p. 222 (quoted from Christian Metz, in turn quoted from Genette, 1980, p. 33)

cutscenes

"narrative time" versus "story time"

Nostalgia

Time investment

backlogs

loading times

total playtime length