Australian Technologies Curriculum

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Australian Technologies Curriculum by Mind Map: Australian Technologies Curriculum

1. AIMS/OBJECTIVES:

1.1. children use technology in a way that is creative whilst understanding the progression of technology

1.2. select and use appropriate technology in their designs

1.3. solutions oriented through critique and own designs

1.3.1. e.g. design an eco-friendly home that is better for environment and future generations

1.4. make confident and informed decisions about technology

1.4.1. based on knowledge, make decisions about design of home and later evaluate and make decisions to change it to better suit objective

2. BAND LEVELS:

2.1. Foundation to Year 2

2.2. Year 3 and 4

2.3. Year 5 and 6

2.4. Year 7 and 8

2.5. Year 9 and 10

3. GENERAL CAPABILITIES:

3.1. Literacy

3.1.1. Technical and specific vocab

3.1.2. presentation of information eg drawings, flow charts, graphs

3.2. Numeracy

3.2.1. Calculate, measure, draw conclusions, problem solve and interpret

3.2.2. using software, materials and tools, students use mathematical concepts

3.3. Information and communication Technology

3.3.1. Operating software and hardware

3.3.2. Organise and analyse data

3.3.3. Commincate and collaborate online

3.4. Critical and Creative thinking

3.4.1. Consider technologies impact on their lives and how these systems can be adapted

3.5. Personal and Social Capability

3.5.1. Developing social awareness and social responsibility

3.6. Ethical Understanding

3.6.1. Ethical procedures

3.6.2. Consider rights of others

3.7. Intercultural Understanding

3.7.1. Respect cultural diversity

4. CROSS-CURRICULUM PRIORITIES:

4.1. Aboriginal and Torres Strait Islander history and Cultures

4.2. Asia and Australia's engagement with Asia

4.3. Sustainability

4.4. Explore innovation, appreciate diversity and contributions and design sustainable projects whilst appreciating the past, present and future.

5. STUDENT DIVERISTY

5.1. Take into account students' varying levels of learning and abilities

5.2. 3 levels of the Curriculum including learning areas, cross-curriculum capabilities and general capabilities allow for flexibility in teaching

6. SUBJECTS:

6.1. Design and Technologies

6.2. Digital Technologies

7. STRANDS:

7.1. Knowledge and Understanding

7.2. Processes and Production skills

7.3. Teachers select appropriate content from Knowledge and Understanding strand and students apply skills in Processes and Production skills to the content

8. KEY CONCEPTS/IDEAS:

8.1. Systems thinking and the overarching idea : Creating preferred futures

8.1.1. holistic approach

8.1.2. parts of system critiqued in isolation

8.1.3. allows to analyse interrelationships between the parts and how they affect the whole

8.1.4. predicting outcomes and impacts of technological decisions

8.1.5. design outcomes to meet needs at present without jeopardizing future generations to meet their needs

8.1.6. sustainability

8.2. Project management

8.2.1. explicit instruction on managing projects - Planning - Evaluation - Considering variables - Decision making - Collaboration - Sustainable resources

8.2.2. Design for inclusion of all needs, students are accountable for designs

8.2.3. Skills developed; Identification of needs -> conception -> realisation

8.2.4. Safe use of technologies including legalities, cyber safety, data safety, when communicating to tools and materials that are potentially dangerous

9. RELATIONSHIP BETWEEN SUBJECTS AND KEY IDEAS

10. CONTENT STRUCTURE