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Perfect World client Structure by Mind Map: Perfect World client Structure
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Perfect World client Structure

this map displays all the files in the .pcks and how they are connected   difficulty level: hard

Configs

List of animation names

open with notepad

censored words

open with notepad

item descriptions + name colour

open with wordpad

debugg consol commands

Login screen message page link

open with wordpad

camera point cords on loading screen

open with wordpad

many files for error messages

open with wordpad

Dynamicobjects.data

Objects in npcgen.data: doors for bosses in dungeons etc.

instance.txt

defines which worldtags activate which maps clientside. open with notepad

actions_player.txt

Text Encoding: GBK This file contains a list of players level. Each level has notes, which emotion/action becomes available at this level

actions_npc.txt

Text Encoding: GBK A list of action names for Monsters and other NPC's

Surfaces

other general menu images

.jpg login screens

logo.dds

server logo

"百宝阁" folder

"图标" folder

"iconset" folder

Models

<Path to object>

GFX

"models" folder

"sgc" folder

"skillattack" folder

<any folder containing .gfx files>

"textures" folder

Facedata

"变形丸" folder

"时装头饰" folder

Map folder

<map name>

Interfaces

script

each menu has

Litmodels

<map name>

buildings

.dds files

textures on buildings. (skin)

trees

.cfg files

lists of trees

<path to any tree>

SFX

.wav files

ingame sound effects

help\script

list.txt

contains a list of every help file in the directory. open with notepad.

.script files

is used for the tutorial help messages when u first create your character. open with notepad. edit the lines starting with "define" to change the help text.