WE:SOLVE Innovation labs
by Fuse Team
1. Health
1.1. Prosthetics
1.2. Maternal Health
1.3. Child Health
1.4. Elder Health
2. Water
2.1. Water Quality
3. Sanitation
4. Child Protection
5. Technology
5.1. Prototyping
5.1.1. 3D Printing/CAD
5.2. App Development
6. Information Access
6.1. Sensitisation
7. Food and Cooking
7.1. Food Security
7.1.1. Prototyping
8. Marketing
8.1. Behavior Design
9. Education
9.1. tertiary
9.2. vocational
9.3. secondary
9.4. primary
9.5. Themes / topics
10. Business/Entrepreneurship
10.1. Leadership
10.2. Supply Chain
10.3. Business Modeling and management
10.4. Social Entrepreneurship
10.5. End to end from planning to marketplace and profit
10.6. Market Analysis
10.7. Persona Identification
11. Finance
11.1. Cooperatives
11.2. Microfinance
11.3. Crowd Funding
11.4. Fundraising
12. Energy
12.1. Green Energy
12.1.1. Renewable Energy
12.2. Waste Energy
12.3. portable solutions
13. Experience sharing
13.1. Open Source / creative commons platform
13.2. Lessons learned
13.3. Failed Practice sharing
13.4. Best Practice Sharing
13.5. Innovation Management
13.6. Connectivity/Communication
13.6.1. Behavior Design
13.7. Effective Collaboration
13.8. "Cross pollination" (inter-lab-learning)
13.9. Intercultural Exchange
13.10. Research sharing
14. Research & Libraries
14.1. Library
14.2. Archiving
15. Staffing /OnSite
15.1. Lab Lead
15.1.1. Cost
15.2. Project Officer
15.2.1. Cost
15.3. Hardware Developer
15.3.1. Prototyper
15.3.1.1. Cost
15.4. Tech4Dev Coordinator
15.4.1. Cost
15.5. Designer
15.5.1. Cost
15.6. Software Developer
15.6.1. Cost
15.7. Administrative Assistant
15.7.1. Cost
16. Iraq:Recoded
16.1. 20% of Graduates into WE:SOLVE Labs
17. Staffing OverSite
17.1. Monitoring/Evaluation
17.1.1. Cost
17.2. Communication Officer
17.2.1. Cost
17.3. Administrative Officer/Budget Hawk
17.3.1. Cost
18. OHCHR APP Development
19. Physical Space
19.1. Rent
19.1.1. Cost
19.2. Utilities
19.2.1. Cost
19.3. Maintenance
19.3.1. Cost
20. Project Expenditures
20.1. Broadband contracts
20.1.1. Cost
20.2. Consultants
20.2.1. Cost
20.3. Event Hosting
20.3.1. Cost
20.4. Youth Grants
20.4.1. Cost
21. Equipment
21.1. Furniture
21.1.1. Cost
21.2. Technology
21.2.1. Cost
21.3. Supplies
21.3.1. Cost