Computer Graphic - 3d modeling
by lê anh dũng
1. 3D modeling glossary
1.1. 3D primitives
1.1.1. Cube
1.1.2. Sphere
1.1.3. Plane
1.1.4. Cone
1.2. Bezier Curves
1.3. Topology
1.3.1. Loops
1.3.2. Edge Lopps
1.4. N-gons
1.5. Face Normal
1.6. Shade Mode
1.7. Surface Smoothing
1.7.1. Smooth
1.7.2. Catmull Clark
1.8. Extrude
1.9. Object
1.9.1. Instancing
1.9.2. Duplicate
1.9.3. Groups
1.10. Deformations
1.10.1. Lattices
1.10.2. Modifiers
2. Modeling Techiques
2.1. Subdivision
2.1.1. Polygon Modeling
2.1.2. Edge Modeling
2.2. Surface Modeling
2.3. Digital Sculpt
2.4. Dispacement Maps
3. Modeling Types
3.1. Polygon
3.1.1. Vertex
3.1.2. Edges
3.1.3. Faces
3.2. Curves
3.3. NURBS
3.3.1. NURBS curves
3.4. Patches
3.5. Surfaces
3.6. Metaballs
3.7. Sculpt
4. Objectives of 3d modeling
4.1. Techical Drawing (CAD)
4.1.1. Requires precision modeling
4.1.2. Should follow a project
4.2. Sales and marketing
4.2.1. Proportions and visuals
4.2.2. Promote the product
4.2.3. Communicate
4.3. 3D Animation
4.3.1. Modeling dynamics
4.3.2. Be ready for deformations
4.3.3. Fit the animation context
4.4. Interactive Animation
4.4.1. Special deformations
4.4.2. Fit engine requirements
4.4.3. Save hardware resources
4.5. Illustration
4.5.1. Fit context
4.5.2. Close look on details
4.5.3. Visual appeal