TER
by Mike Taylor
1. ICT in learning
1.1. Computer-based training
1.2. Student forums
1.3. Use of e-mail
1.4. hypermedia
1.5. Instructor console/student console
1.6. Virtual learning spaces
2. Apprenticeship training
2.1. Distance learning
2.2. Blended learning
2.3. Informal learning
2.4. Job-based learning
3. Gamification
3.1. Aesthetic features
3.2. Competition
3.2.1. social competition (with peers)
3.2.2. personal competition (with oneself)
3.3. advantages
3.3.1. application
3.3.1.1. user-friendliness
3.3.1.2. efficiency
3.3.1.3. attractiveness
3.3.2. increased motivation
3.3.3. increased learning frequency
3.3.4. increased retention of information