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Scrum by Mind Map: Scrum

1. Agile Manifesto values

1.1. Individuals and Interactions - over process and tools

1.2. Working software - over comprehensive documentation

1.3. Customer collaboration - over contract negotiation

1.4. Responding to change - over following a plan

2. Project Management

2.1. Adaptive

2.1.1. Value

2.1.1.1. pillar

2.1.2. Quality

2.1.2.1. not negotiable

2.1.3. Contraints

2.2. Traditional

2.2.1. Scope

2.2.2. Cost

2.2.3. Schedule

3. 6 mandatory Principles

3.1. Empirical Process Control

3.1.1. transparency

3.1.1.1. Artifacts

3.1.1.2. Meetings

3.1.1.3. Information radiator

3.1.2. inspection

3.1.2.1. Scrumboard

3.1.2.2. Frequent feedback

3.1.2.3. Final inspection

3.1.3. adaptation

3.2. Self-organization

3.2.1. proactive bhaviour

3.3. Collaboration

3.3.1. awareness

3.3.2. articulation

3.3.3. appropriation

3.4. Value based prioritasation

3.5. Time-boxing

3.5.1. sprints, daily standups, sprint meetings, sprint review, retro

3.6. Iterative development

3.6.1. cannot readily define concrete requirements

3.6.2. better manage changes

4. Aspects

4.1. Organization

4.1.1. Roles

4.1.1.1. Non-Core

4.1.1.2. Core

4.1.1.2.1. Product Owner (PO)

4.1.1.2.2. Scrum Master

4.1.1.2.3. Scrum Team (Dev Team)

4.2. Business Justifications

4.3. Quality

4.4. Change

4.5. Risk

5. Processes

5.1. Initiate

5.1.1. PO

5.1.1.1. Create project vision

5.1.1.2. Identify SM

5.1.1.3. Form Scrum Team

5.1.1.4. Develop Epic(s)

5.1.1.5. Create PPB

5.1.2. PO + T

5.1.2.1. Conduct release planning

5.2. Plant & Estimate

5.2.1. PO

5.2.1.1. Create user stories

5.2.2. T

5.2.2.1. Approve estimate and commit user stories

5.2.2.1.1. Create tasks

5.2.2.1.2. Estimate tasks

5.2.2.2. Create sprint backlog

5.3. Implement

5.3.1. T

5.3.1.1. Create deliverables

5.3.1.2. Conduct daily standups

5.3.2. PO

5.3.2.1. Groom PPB

5.4. Review and retrospect

5.4.1. Convene scrum of scrums

5.4.2. PO

5.4.2.1. Demo and validate sprint

5.4.3. T

5.4.3.1. Retrospective sprint

5.5. Release

5.5.1. T

5.5.1.1. Ship and deliver

5.5.1.2. Retro project

5.6. Generic phase

5.6.1. Input

5.6.2. Tools

5.6.3. Output