Online Mind Mapping and Brainstorming

Create your own awesome maps

Online Mind Mapping and Brainstorming

Even on the go

with our free apps for iPhone, iPad and Android

Get Started

Already have an account? Log In

Web 2.0 from a CSCW perspective by Mind Map: Web 2.0 from a CSCW perspective
0.0 stars - 0 reviews range from 0 to 5

Web 2.0 from a CSCW perspective

What is Web2.0?

Social Software

Communities vs. Collaboration

Examples of places; youtube,, facebook

"Social" vs. "work"

Show different CSCW concepts

Taxonomies (?)

Related to CSCW taxonomies (?)

Collaboration perspective


Fast, easy, open, quick rewards

Focus on needs of single user, shared benefits by quantity/stats/"accident"

Network and communities

Network effect - system gets better the more people using, Statistical "better", large numbers


Collaboration, group, group process, structure, hieracies, shared workspaces

Made for groups and teams with common goal

No network effect, less data but better structure?

General principles

Users should draw atleast same value as effort invested in system

Unstructured article input

Blogging as Social Activity, or, Would You Let 900 Million People Read Your Diary?


Study of personal blogs

Blog content taxonomy, personal journal (70% of all), "filters" (commentaries, select from other blogs/news), knowledge logs

Blog is social activity, Mostly for close social network, To get attention from unknown

Blog is object oriented, Updating others on activities, Expression opinions to influence, Seeking opinions from others, "Thinking by writing", Release of emotional tension

Want readers, but not interact with them

Group/collaborative blogging should make individual stand out

A Face(book) in the Crowd: Social Searching vs. Social Browsing

Meeting first online or offline

Old article(?) facebook builds networks on offline relations?

More affectionate relationships, .. or looser informal ties.

"Surveillance" features of facebook, Track community members, Privacy issues

Network based of "peers", Not staff or lecturers (hierachy)

What Goes Around Comes Around: An analysis of as social space


Focus on social "awareness"

And how it affects participation in adding to community "pool"

Physical presence affects, how is social perception in

"Friends" are perceived as social precense

And social awareness gives more participation

The Long Tail

Think probalistic

Big numbers, single "tags" not perfect, but majority is correct

(no cscw focus, general about "long tail" catalogs for internet business)

ECSCW 2007 papers

Towards a CROSS FERTILIZATION Between Social Software and CSCW,

I know what you did last summer: What can we learn from photolog?,, Another tagging system (photos), Success factors, Digital cameras easily available (easy), Synergies with blogs, Technology easy to use (eh?), Many people spend much time online, "Connect" and socialize over photos sharing, Its photos :-), Fascination, emotions, engagement, Collaboratinon and communities, Gives power to users (they "control" their data), Photolurkers, some are not contributing, but part of their own social network

“Channeling”: Applying Social Software Design Principles to CSCW Scenarios,

HT06, Tagging Paper, Taxonomy, Flickr, Academic Article, To Read


Simple model, Users, Resources, Tags

Shared Waypoints and Social Tagging to Support Collaboration in Software Development

What is Web2.0?

(not enough focus on cscw)

Defines Web2.0 but mostly from a technical POV

Does talk about, Recommender systems, Collaborative filtering, Coorperate dont control, The Perpetual Beta, Network platform, Gather data "en mas" for collective intelligence


Where to use

Web2.0: Only in public use, Loose integration with organisational context, Complex group structures not supported good

CSCW: Mostly in enterprise (?)

Example: Facebook vs Sharepoint

Facebook: Could be used for something serious

Sharepoint: Hard to use for something fun

System introduction

Web2.0, "Beta" products, focus on technology

CSCW, Introduction of systems, problem solving

Development model

Web2.0: Bottom-up, users are part of evolution

CSCW: Top-down, solve problems for groups

Web2.0 and CSCW symbiosis

Web2.0 has new kinds of collaboration (Find examples)

Possible to integrate with "traditional" CSCW



Create new ways to communicate (+tools) for public

New technologies

Focus on usefulness and freedom


Collaboration in enterprise, focus on organization

Insight in groups and structures

From the book, communities are ..

"a set of people who share something"


Network access

All citizens of Esbjerg

CSCW students

Non-danish speaking students/professors

Related to teams in groupwork like ...

Members do not need to know eachother personally

Do not need to interact on a personal basis

Direct interaction is accidental, no group process

No group process

No common goal or task (loose interaction)

No shared artifacts/documents

Personal interests over community interests

Tagging vs recommending

Amazon vs. Flickr (?)

Is it the same (?)