Australian Curriculum: Technologies

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Australian Curriculum: Technologies by Mind Map: Australian Curriculum: Technologies

1. Aims and Objectives

1.1. Use computation thinking and key concepts to create digital solutions

1.2. Use digital systems with confidence

1.3. Safe, ethical and respectful communication practices

1.4. Apply systems thinking

2. Band Levels

2.1. Primary

2.1.1. Foundation to Year 2 Using familiar ICT to access information, investigate and represent ideas

2.1.2. Year 3 and 4 Concerned with social and environmental use of technologies, including testing design ideas

2.1.3. Year 5 and 6 Safe and ethical use of technologies beginning with the relationship between responsible and appropriate design

2.2. Secondary

2.2.1. Year 7 and 8 Capacities to think and act technologically, and to solve problemsof wider community concern

2.2.2. Year 9 and 10 Computational thinking to solve complex problems

3. General Capabilities

3.1. The Technologies curriculum allows for the integration of learning areas and general capabilities. Where appropriate they have been embedded into the content descriptions and are intended to deepen learning.

4. Student Diversity

4.1. The curriculum is flexible, so that teachers are able to make considerations and adjustments to best cater to the individual needs within the classroom, so that all students, including those with a disability are able to access and engage in this curriculum.

5. Key Ideas

5.1. Preferred futures

5.1.1. Considering possible and probable futures, solutions and how they will be used in the future and the possible risks and benefits of such solutions.

5.2. Project management

5.2.1. Learning how to manage a project. Skills include but are not limited to planning, evaluating, risk assessment, decision making, problem solving and collaboration, with an emphasis on sustainable use of project resources.

5.3. Thinking Skills

5.3.1. Systems thinking

5.3.2. Computational thinking

5.3.3. Design thinking

6. Cross-Curriculum Priorities

6.1. Aboriginal and Torres Strait Islander histories and cultures

6.2. Asia and Australia’s engagement with Asia

6.3. Sustainability

7. Achievement Standards

7.1. Indicate the quality of learning that should be achieved at a range of levels. Used to assist diagnostic, formative and summative assessments.

7.1.1. F - Year 2 Design: Students describe the purpose of common products, services and environments. They explain how needs of users are met and the possible affects on others and the environment. Students create, with assistance and evaluate their ideas and solutions. Digital: Design solutions using a sequences of steps and decisions. Collect and represent data, and identify simple patterns in different ways. They interact responsibly, sharing, creating and organising information within online forums.

7.1.2. Year 3 and 4 Design: Students explain how technologies meet community and environmental needs. They understand and describe technological contributions. Students create solutions and evaluate ideas against success criteria. Students sequence major steps in the process and demonstrate safe and responsible practices when producing. Digital: Describe a range of digital systems and their purposes. Represent the same data in a variety of ways. Define simple problems and implement solutions, explaining how the solution meets the defined purpose. They safely manage and use information systems.

7.1.3. Year 5 and 6 Design: Students describe design considerations with an emphasis on sustainability. Students explain the future impact and possibilities for products and services. Students generate criteria for success and utilise this in their personal evaluation. Digital: Students explain digital system components (hardware, software and networks). They can explain how digital systems are connected to form networks and how digital systems use whole numbers to represent various data. Students develop algorithms to address defined problem and use a range of thinking skills to implement their digital solution.

8. Structure

8.1. Digital Technology

8.1.1. Knowledge and Understanding Digital Systems Representation of Data

8.1.2. Process and Production Skills Defining Designing Implementing Evaluating Collaborating and Managing

8.2. Design and Technology

8.2.1. Knowledge and Understanding Technologies and Society Technologies Contexts

8.2.2. Process and Production Skills Investigating Generating Producing Evaluating Collaborating and Managing

9. Key Concepts

9.1. Abstraction

9.2. Data

9.3. Specification

9.4. Algorithms

9.5. Implementation

9.6. Digital Systems

9.7. Interactions

9.8. Impacts

10. Content

10.1. Content Descriptors

10.2. Content Elaborations

11. Links to Other Learning Areas

11.1. English

11.2. Mathematics

11.3. History

11.4. Geography

11.5. Science

11.6. Languages

11.7. Health and Physical Education

12. Safety

12.1. Health and wellbeing

12.2. Ergonomics

12.3. Cyber safety

12.4. Digital security

12.5. Ethical considerations

12.6. Legal protocol

13. Digital Resources

13.1. Design and Technology K&U

13.1.1. Cool Food Planet

13.2. Digital Technology P&P

13.2.1. Stoodle