ACARA Draft Technologies Curriculum

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ACARA Draft Technologies Curriculum by Mind Map: ACARA Draft Technologies Curriculum

1. Scaffolded Learning

1.1. F-2 Understand, play, explore,use, personal 3-4 Recognise, test, generate, local community, 5-6 Sustainability, appropriateness, develop, regional, global, 7-10 Solve, produce,

1.2. Go back to previous year to view what should have been achieved

1.3. May need a whole school plan? 3 Design areas to cover, but only one each year? Link to a school wide focus year by year? term by term?

1.4. If no school plan, check which Design K+U was covered last year

2. Taught together up to Year 8 then split

2.1. Look for links to other learning areas to meet ACARA Content descriptors: (Paul Moro PD)

3. General Capabilities

3.1. Linked to 7 areas. Watch out for confusion with ICT. Obvious links to critical and creative thinking

4. Cross Curriculum Priorities

4.1. Strong links to sustainability, but minimal links in Year 1 WA curriculum: Watch out for future changes

5. Consider diversity: Inclusive for those with disabilities/gifted and talented

5.1. Can see how links can be made to other learning areas for those who are gifted to make activities more challenging

5.2. Can be differentiated by using senses and apps to help children with disabilities

6. Equity, sustainability, ethics, social and personal values

6.1. Included in Rationale, but nowhere else yet

7. Assessment: Against ACARA Achievement Standards

7.1. Diagnostic essential for digital: Exposed to different environments as children. Create common classroom experiences to assist

8. WA Curriculum very different to ACARA. Use one or the other, confusing to blend both

8.1. WA very specific, Process and Production skills are lacking Content Descriptor numbers and no achievement standard

8.2. Australian Curriculum clearer, but more expected to be achieved in each year level

9. Digital Technologies

9.1. Aim: Digital solutions, frame problems, make data into info, safe practices, impact on society

9.2. Knowledge: Represent data, digital systems, interactions and impact

9.3. Process/Production: Manage, anaylse, use, specifications, implement, create, interact online

10. Design and Technology

10.1. Aim: Document, critique, select, sustainable, confidence, responsibility

10.2. Knowledge: Society, context, materials, food/fibre, engineering, food technologies

10.3. Process/Production: Critique, explore, generate, develop, evaluate, plan, produce, design

11. Processess and Production Skills

11.1. Apply content

11.1.1. Needs to have a real purpose

11.2. Apply skills

11.2.1. Needs to link to children's development

12. Knowledge and Understanding

12.1. Content

12.1.1. Needs to link to children's experience

13. Programming

13.1. Use Content descriptors as base, elaboraters for teaching ideas. WA Curriculum until ratified