Game-Based Learning (GBL): The use of Game-Based Learning (GBL) or Gamification, as a learning tool, has created some debate concerning its value and educational merit. Does GBL belong in schools?
by Simone Keast
1. team building- getting ready to work as a team in the workforce
2. gets the students up out of their seats and moving, great for the students that can't sit still for long periods of time
3. can create unwanted bad behavior as students can get carried away
4. students can get upset if they don't "win"
5. can cause animosity between students due to the competitveness
6. too much GBL will not prepare students for higher education
7. not all students are compatible GBL's
8. need to have an even balalance between GBL and "traditional"learning
9. Educators need to trained and using approved GBL programs
10. student interest
11. student engagement
12. having fun makes you want to learn
13. learning to use strategies to make better choices within the game
14. mixing with students they may not normally work with
15. makes learning a positive experience
16. can make students aware of their strengths and weakenesses
17. can be for all ages
18. what are the statistics on successful GBL
19. can compete against children across the world