Game-Based Learning

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Game-Based Learning by Mind Map: Game-Based Learning

1. The use of Game-Based Learning (GBL) or Gamification, as a learning tool, has created some debate concerning its value and educational merit. Does GBL belong in schools?

2. Types

2.1. Board games

2.2. Video games

2.3. Computer games

2.4. Other new technologies

2.5. Card games

2.6. Role-playing games

2.7. Group problem-solving

3. Schools

3.1. In all subjects?

3.2. Student-centred learning

3.3. Alternative schools' approaches

3.3.1. Montessori

3.3.2. Reggio Emilio

3.3.3. Steiner

3.4. Parental attitudes

4. Benefits

4.1. Teamwork

4.1.1. Collaboration

4.1.2. Interpersonal and social skills

4.1.3. Emotional intellingence

4.1.4. Interaction

4.2. Deeper engagement with content

4.3. Memorable learning experiences

4.4. Physically active

4.5. Immersion of the senses

4.6. May benefit children with learning difficulties

4.7. Problem-solving

4.8. Verbal and non-verbal communication skillls

4.9. Motivation

4.10. Adaptability

4.11. Creativity

5. Concerns

5.1. Behaviour management

5.1.1. Pressure on teachers to control environment

5.1.2. Discipline

5.1.3. Focus

5.1.4. Classroom conflict

5.2. Measurability of learning

5.3. Kids play too many computer/video games outside of school as it is

5.4. Lack of attention to detail

5.5. Too much fun, not enough hard work