Game-Based Learning
by Kate Wilson
1. The use of Game-Based Learning (GBL) or Gamification, as a learning tool, has created some debate concerning its value and educational merit. Does GBL belong in schools?
2. Types
2.1. Board games
2.2. Video games
2.3. Computer games
2.4. Other new technologies
2.5. Card games
2.6. Role-playing games
2.7. Group problem-solving
3. Schools
3.1. In all subjects?
3.2. Student-centred learning
3.3. Alternative schools' approaches
3.3.1. Montessori
3.3.2. Reggio Emilio
3.3.3. Steiner
3.4. Parental attitudes
4. Benefits
4.1. Teamwork
4.1.1. Collaboration
4.1.2. Interpersonal and social skills
4.1.3. Emotional intellingence
4.1.4. Interaction
4.2. Deeper engagement with content
4.3. Memorable learning experiences
4.4. Physically active
4.5. Immersion of the senses
4.6. May benefit children with learning difficulties
4.7. Problem-solving
4.8. Verbal and non-verbal communication skillls
4.9. Motivation
4.10. Adaptability
4.11. Creativity
5. Concerns
5.1. Behaviour management
5.1.1. Pressure on teachers to control environment
5.1.2. Discipline
5.1.3. Focus
5.1.4. Classroom conflict