4-H STEAM PROGRAM: MAKER Concept

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4-H STEAM PROGRAM: MAKER Concept by Mind Map: 4-H STEAM PROGRAM: MAKER Concept

1. Maker Faires

1.1. Examples

1.1.1. A) Chicken House

1.1.2. B) Plants on a Wall

1.1.3. C) Gray Water Irrigation System

2. Discovery 4-H Clubs

2.1. Materials avialble as curriculum packets (link: UTAH-Discovery Clubs)

2.2. Kits for exploring and drawing interests

2.2.1. A) Family Garden Patch

2.2.2. Example: Tinker Crate

3. Incorporate Badging

3.1. Current Projects

4. Maker Movement

4.1. Maker Spaces

4.1.1. Virtual

4.1.1.1. Instagram/Pinterest Community Sharing Site

4.1.1.2. Cloud Based/ protected environment

4.1.1.3. Could incorporate possible LMS capabilities for 4-H group leaders/county agents

4.1.2. Face-2Face

4.1.2.1. Summer Maker Camps

4.1.2.2. Local Community Clubs

4.1.2.3. Schools

4.2. Leaders/Volunteers/Agents

4.2.1. Funding/Grants

4.2.2. eXtension COP

4.2.3. Crowd Source Ideas

4.2.3.1. Students

4.2.3.1.1. College

4.2.3.1.2. School Age & FFA

4.2.4. Community

5. Maker Culture

5.1. late 1800s Ag. Equipment Patents

6. Resources

6.1. Pinterest