Microsoft Hololens
by Shane Murphy
1. Gaming
1.1. UI innovation
1.1.1. Hands free gaming
1.1.2. Active gaming
1.2. Redesign of strategy gaming
1.2.1. New way of playing
1.2.2. More immersive experience
1.2.3. Complete overhaul of the genre
1.3. Evolution of companion apps for games
1.3.1. Expand on apps in gaming
1.3.2. Battlefield 4 commander app example
1.4. New age of gaming
1.4.1. New types of games
1.4.2. Further refined from Kinect
1.4.3. First step towards holodeck technology
2. Development using Hololens
2.1. Medicine
2.2. Art
2.3. Technology
2.4. Engineering
2.5. Education
2.6. Entertainment
2.7. 3D printing
3. Overview and details
3.1. What is Hololens
3.1.1. Design and specs