Web Awareness

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Web Awareness by Mind Map: Web Awareness

1. Digital Citizenship

1.1. Netiquette: use the Golden Rule

1.1.1. Social Media

1.1.1.1. Honesty

1.1.1.2. Positivity

1.1.1.3. Sharing (accurate info) is Caring

1.1.1.4. Proper Language

1.1.1.5. Privacy

1.1.1.6. User Name

1.1.2. Education

1.1.2.1. Stay non-violent

1.1.2.2. Communicate appropriately

1.1.2.3. Privacy

1.1.3. Internet

1.1.3.1. Spell Check and Proof Read Before

1.1.3.2. Honesty

1.1.3.3. Stay Away from Spam

1.1.3.4. Be Discrete with Information Shared

1.1.4. Safety

1.1.4.1. Use Secure Sites

1.1.4.2. Limit Personal Information

1.1.4.3. Strong Passwords

1.1.4.4. Back Up

1.1.4.5. Update Regularly

1.1.5. Email

1.1.5.1. Clear, concise messages

1.1.6. Communicating

1.1.6.1. Stay away from abbreviations and emoticons

1.1.6.2. AVOID ALL CAPS

1.2. Respect

1.2.1. Yourself

1.2.2. Intellecutual Property

1.2.3. Others

1.3. Media/Digital Literacy

1.3.1. Ethical behaviour/thinking

1.3.1.1. Identiry

1.3.1.2. Privacy

1.3.1.3. Ownership

1.3.1.4. Trustworthiness

1.3.1.5. Participiation

1.3.2. Digital Life Unit

1.3.3. Robin Bright

1.3.3.1. Think deeply about how they are using technology.

1.3.3.2. Creators of information

1.3.3.3. Disseminators of information

1.3.3.4. Knowledgeable about how they use technology.

1.3.3.5. Challenge of keeping up with the internet.

2. Internet Safety

2.1. Cyberbulling

2.1.1. Power and Control

2.1.2. Invisible and Fast

2.1.3. Hard to identify victims and bullys

2.1.4. Verbal and Emotional Abuse

2.2. For Teachers

2.2.1. CyberTalk

2.2.1.1. Awareness

2.2.1.2. Only Safety

2.2.2. Common Sense Education Digital Citizenship Curriculum

2.3. Explicit Materials

2.3.1. Accidentally

2.3.2. Intentially

2.3.3. Impacts Children: set limits, Safe Search

2.3.4. Sexting & SnapChat

2.3.4.1. Easy accessibility

2.3.4.2. Perceived to be gone after time

3. Authenticity of Web Resources

3.1. Copyright

3.1.1. Creative Commons: rights for the users.

3.1.2. Right of owner to control how intellectual property is used.

3.1.3. Intellectual Property: invention or creation.

3.2. Privacy

3.2.1. Personal Publishing

3.2.1.1. Audience

3.2.1.2. Anonymity

3.2.1.3. Permanence

3.2.1.4. Copyright

3.2.1.5. Free Speech

3.3. Marketing

3.3.1. Targeted at children and teens

3.3.2. Brand loyalty

3.3.3. Commercialization in Education

3.3.4. Influence on parents

3.4. Ensuring Authenticity

3.4.1. Proper Keywords

3.4.2. Source of information: reliability

3.4.3. Scientific feasibility

3.4.4. Formatting

3.4.5. Eliminate bias