Digital Content
by Daniel Verdejo
1. The move from Physical
1.1. Platform
1.2. Enviornmental Impact
1.3. Cost
2. Advancements In Technology
2.1. Network
2.1.1. Radio
2.1.1.1. Modems
2.1.1.1.1. Cloud
2.2. Storage
2.2.1. Libraries / Filing Rooms
2.2.1.1. Servers / Data Centers
3. Media
3.1. Music
3.1.1. Vinyl / Casettes
3.1.1.1. CD / DVD
3.1.1.1.1. Digital
3.2. Television
3.2.1. What it use to be
3.2.1.1. Cable & Satellite
3.2.1.1.1. Online Streaming
3.3. Games
3.3.1. Primative games (Board games)
3.3.1.1. 8 Bit (atari / snes)
3.3.1.1.1. Catridge / Disc
3.4. Software
3.4.1. Punchcards / floppy disc
3.4.1.1. Cd / DVD
3.4.1.1.1. Digital / cloud software