Courseware for Learning
by Jessica MacDonald
1. Phrases for Instrustion
1.1. Introduce
1.2. Guide the Learner
1.3. Practice the content and/or skills
1.4. Assess Learning
2. Mehtodolodies
2.1. Tutorials
2.1.1. Usually present learning objectives
2.2. Hypermedia
2.2.1. Texts, images, audio files, videos. Ex: Wikipedia
2.3. Drills
2.3.1. Provide practice
2.4. Simulations
2.4.1. Many advantages: safety, modified time frames, enhances motivation, ect.
2.5. Educational Games
2.5.1. students tend to be very intrested in games--> interested to learn
2.5.2. Require cognitive effort
2.6. Tools and Open-ended Learning
2.6.1. reflect constructivism