Courseware: Keys to The Modern Classroom

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Courseware: Keys to The Modern Classroom by Mind Map: Courseware: Keys to The Modern Classroom

1. Drills

1.1. Advantage

1.1.1. Increase speed/accuracy

1.1.2. Practice

1.1.3. Record/monitor performance

1.2. Formats

1.2.1. Drill Programs

1.2.2. Digital Flashcards

1.2.3. Digital Workbooks

2. Education Games

2.1. Advantages

2.1.1. Motivation to learn

2.1.2. Invest people to be cognitively involved

2.2. Applications

2.2.1. Military

2.2.2. Elementary Schools

2.2.3. Business Schools

2.3. Generes

2.3.1. Adventure games

2.3.2. Role Playing games

2.3.3. Logic/Puzzle games

2.3.4. Word games

3. Hypermedia

3.1. Programs

3.1.1. Encyclopedias

3.1.2. Webquests

3.1.3. Powerpoint

3.1.4. Prezi

3.1.5. Virtual Museums

3.1.6. Virtual Trips

3.2. Features

3.2.1. Texts

3.2.2. Images

3.2.3. Audio Files

3.2.4. Videos

3.3. Advantages

3.3.1. Ability to quickly follow links and look up related material

3.3.2. Control how users choose to navigate through information.

3.3.3. Lets users create their own information

3.3.4. Motivate students to participate more in learning, rather than being “fed” information from a more traditional sourcee

4. Simulations

4.1. Features

4.1.1. Learning through interaction

4.2. Advantages

4.2.1. Safety

4.2.2. Rare events made common

4.2.3. Enhance motivation to learn

4.2.4. Modification of time frames

4.3. Applications

4.3.1. Medical Schools

4.3.2. Aviation Academies

5. Tutorials

5.1. Advantages

5.1.1. Guided through by skills and information

5.1.2. Information/ skills are modeled

5.1.3. Recent tutorials incorporate the four phases of instruction

5.1.3.1. • Introduce and Present information (i.e., content and/or skills)

5.1.3.2. • Guide the learner in using the content/skills

5.1.3.3. • Practice the content and/or skills

5.1.3.4. • Assess learning

6. Tool and Open-ended Learning Environments

6.1. Programs

6.1.1. LOGOS

6.1.2. Mind Miester

6.1.3. Scratch

6.1.4. Google Sites

6.2. Advantage

6.2.1. Deep learning and transfer

6.2.2. Collaborative learning

6.2.3. Cross-curricular learning