Courseware for Learning
by Emily Kahn
1. Introduce and Present Information
1.1. Tutorials
1.1.1. Info is presented & skills are modeled
1.2. Hypermedia
1.2.1. Used to present ideas
2. Guide the Learner in Using Content/Skills
2.1. Simuations
2.1.1. Advantages
2.2. Educational Games
2.2.1. Advantages
2.2.2. Disadvantages
3. Practice the Content/Skills
3.1. Drills
3.1.1. Advantages
3.1.2. Disadvantages
4. Assess Learning
4.1. Open-ended Learning
4.1.1. Examples
4.1.2. Advantages
4.1.3. Disadvantages