Augmented Reality by Gary Mannion Dara MacMeanmain Kelvin Murphy

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Augmented Reality by Gary Mannion Dara MacMeanmain Kelvin Murphy by Mind Map: Augmented Reality  by  Gary Mannion Dara MacMeanmain Kelvin Murphy

1. OverView

1.1. Introduction

1.2. Smart Phones

1.2.1. Types of AR apps

1.2.1.1. Google Translate

1.2.1.2. IKEA

1.2.1.3. Snapchat

1.3. Where it began

1.3.1. L Frank Baum

1.3.1.1. Original concept

1.3.2. Ivan Sutherland

1.3.2.1. First HMD in 1968

1.4. Todays uses

1.4.1. Heads Up Displays

1.4.1.1. Fighter Jets

1.4.1.2. Cars

1.5. Hololens

1.5.1. User Interaction

1.5.1.1. Gaze tracking

1.5.1.2. Hand Gestures

1.5.1.3. Voice Gestures

1.5.2. Applications

1.5.2.1. Holo Studio

1.5.2.2. Skype

1.5.2.3. Games

1.5.2.3.1. Minecraft

1.5.2.3.2. Halo

2. AR Games

2.1. Drakers

2.1.1. cards to life

2.1.2. webcam

2.1.3. free software

2.2. Google ingres

2.2.1. manipulate real life

2.2.2. gps

2.2.3. free

2.3. Toy Drive

2.3.1. `anywhere racetrack

2.3.2. simple, fun

2.3.3. all ages

2.4. next gen Consoles

2.4.1. hololens

2.4.2. future games

2.4.3. real interaction

3. Google Glass

3.1. Features

3.1.1. Touchpad

3.1.2. Camera

3.1.3. Display

3.1.4. Operating System

3.1.5. Memory

3.1.6. Storage

3.1.7. Sound

3.1.8. Connectivity

3.1.9. Compatibility

3.2. Safety Considerations

3.2.1. Driving Ban

3.2.2. Driving offences

3.2.3. Verbal abuse

3.3. Applications

3.3.1. Free apps

3.3.2. Third Party apps

3.3.3. API

3.3.4. Other apps

3.3.5. European University Press

3.4. Development

3.4.1. Google X

3.4.2. Explorer Edition

3.4.3. Luxottica

3.5. Concerns

3.5.1. Facial recognition

3.5.2. spy-gadget

3.5.3. Lost/Stolen

3.5.4. Stolen Password