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Story by Mind Map: Story

1. key characters

1.1. player character of each race

1.2. the magician

1.3. character development

1.4. relationships

2. resources

2.1. trade

2.2. battle

2.3. availability

2.3.1. from beginning

2.3.2. only later

2.4. deposit/ occurance

3. politics and alliances

3.1. trade between races

3.2. friendships

3.2.1. dwarfs-drows

3.3. enemies

3.3.1. dwarfs-elves

3.3.2. elves-drows

3.3.3. humans-rest of the world

3.4. neutral

3.5. political hirarchies within the races

4. religion

4.1. gods

4.1.1. real

4.1.2. imaginary

4.2. myths and legends

4.3. knowledge about the world

4.4. ideology

4.5. astronomy

4.5.1. stellar constellations

4.5.2. stars

4.5.3. sun(s) in the sky

4.5.4. moon(s) in the sky

5. classes

6. seasons/weather

7. damage types

8. Areas

8.1. natural biomes

8.1.1. ocean

8.1.2. beaches

8.1.3. sky

8.1.4. forest

8.1.5. grassland

8.1.6. hills

8.1.7. mountains

8.1.8. caves

8.1.9. rocky wastelands

8.1.10. deserts

8.1.11. polar deserts

8.1.12. swamps

8.2. natural sites

8.2.1. volcano

8.2.2. rivers and ravines

8.2.3. waterfall

8.2.4. summits

8.2.5. abyss (water or other kind of chasm)

8.2.6. islands

8.2.7. craters

8.2.8. oasis

8.3. artifical structures

8.3.1. farms and fields

8.3.2. spires/towers

8.3.3. dungeons, tombs

8.3.4. monastries

8.3.5. encampments

8.3.6. towns

8.3.6.1. streets

8.3.6.2. houses

8.3.6.3. shops

8.3.6.4. workshops

8.3.6.5. libraries, unversity

8.3.6.6. slums

8.3.6.7. well/fountain

8.3.6.8. castles/palaces

8.3.6.9. fortifications

8.3.6.10. temples/shrines/religious buildings

8.3.6.11. markets

8.3.6.12. sewers

8.3.6.13. inns

8.3.7. mines and other resource sites (e.g. lumber camp, quarry)

8.3.8. tunnels

8.3.9. orchards and elven retreats

8.3.10. harbor, lighthouse

8.3.11. roads and bridges

8.3.12. monuments

8.3.13. ruins, ghost towns

9. History

9.1. the past

9.2. starting point

9.3. game story

9.4. final

10. Races

10.1. humans

10.2. elves

10.3. dwarfs

10.4. vampires

10.4.1. drink blood

10.4.2. mostly looks alike elves/humans

10.5. tree ents

10.6. naga

10.7. hawkmen

10.8. elementals

10.8.1. present in most locations

10.8.2. abstract in appearance

10.8.3. range of castes

10.8.3.1. Lordly (rules over an element)

10.8.3.2. Knightly (has some power but not the ability to speak)

10.8.3.3. Peasantly (like wisps of elements; not very powerful)

10.8.4. might not be a playable race (since you'd have to play as a Lordly (see castes)

10.9. dragons

10.10. drows

10.11. manticores

10.11.1. lions with wings

10.11.2. naturally very strong (claws, teeth)

10.11.3. no need for weapons, only armor

10.11.4. character

10.11.4.1. wise

10.11.4.2. dangerous

10.11.4.3. serious