1. key characters
1.1. player character of each race
1.2. the magician
1.3. character development
1.4. relationships
2. resources
2.1. trade
2.2. battle
2.3. availability
2.3.1. from beginning
2.3.2. only later
2.4. deposit/ occurance
3. politics and alliances
3.1. trade between races
3.2. friendships
3.2.1. dwarfs-drows
3.3. enemies
3.3.1. dwarfs-elves
3.3.2. elves-drows
3.3.3. humans-rest of the world
3.4. neutral
3.5. political hirarchies within the races
4. religion
4.1. gods
4.1.1. real
4.1.2. imaginary
4.2. myths and legends
4.3. knowledge about the world
4.4. ideology
4.5. astronomy
4.5.1. stellar constellations
4.5.2. stars
4.5.3. sun(s) in the sky
4.5.4. moon(s) in the sky
5. classes
6. seasons/weather
7. damage types
8. Areas
8.1. natural biomes
8.1.1. ocean
8.1.2. beaches
8.1.3. sky
8.1.4. forest
8.1.5. grassland
8.1.6. hills
8.1.7. mountains
8.1.8. caves
8.1.9. rocky wastelands
8.1.10. deserts
8.1.11. polar deserts
8.1.12. swamps
8.2. natural sites
8.2.1. volcano
8.2.2. rivers and ravines
8.2.3. waterfall
8.2.4. summits
8.2.5. abyss (water or other kind of chasm)
8.2.6. islands
8.2.7. craters
8.2.8. oasis
8.3. artifical structures
8.3.1. farms and fields
8.3.2. spires/towers
8.3.3. dungeons, tombs
8.3.4. monastries
8.3.5. encampments
8.3.6. towns
8.3.6.1. streets
8.3.6.2. houses
8.3.6.3. shops
8.3.6.4. workshops
8.3.6.5. libraries, unversity
8.3.6.6. slums
8.3.6.7. well/fountain
8.3.6.8. castles/palaces
8.3.6.9. fortifications
8.3.6.10. temples/shrines/religious buildings
8.3.6.11. markets
8.3.6.12. sewers
8.3.6.13. inns
8.3.7. mines and other resource sites (e.g. lumber camp, quarry)
8.3.8. tunnels
8.3.9. orchards and elven retreats
8.3.10. harbor, lighthouse
8.3.11. roads and bridges
8.3.12. monuments
8.3.13. ruins, ghost towns
9. History
9.1. the past
9.2. starting point
9.3. game story
9.4. final
10. Races
10.1. humans
10.2. elves
10.3. dwarfs
10.4. vampires
10.4.1. drink blood
10.4.2. mostly looks alike elves/humans
10.5. tree ents
10.6. naga
10.7. hawkmen
10.8. elementals
10.8.1. present in most locations
10.8.2. abstract in appearance
10.8.3. range of castes
10.8.3.1. Lordly (rules over an element)
10.8.3.2. Knightly (has some power but not the ability to speak)
10.8.3.3. Peasantly (like wisps of elements; not very powerful)
10.8.4. might not be a playable race (since you'd have to play as a Lordly (see castes)
10.9. dragons
10.10. drows
10.11. manticores
10.11.1. lions with wings
10.11.2. naturally very strong (claws, teeth)
10.11.3. no need for weapons, only armor
10.11.4. character
10.11.4.1. wise
10.11.4.2. dangerous
10.11.4.3. serious