Virtual Room Market Presentation
by Kyle Spears
1. Alliances
1.1. usinex Association
1.2. Cisco
1.3. Microsoft
1.4. Web-Ex
2. Present Value Chain
2.1. Recycled Parts
2.2. Software Development
2.3. Server Equipment
3. Differentiation
3.1. Life-like communication via virtual reality
4. E-Business
4.1. Sales and online support
5. Research
5.1. Current technologies
5.2. Viability in today's market
6. Applied Marketing and Strategy
6.1. Sell to larger corporations at first to establish a good base profit.
6.2. Develop product to be available for everyday use. Home's schools... etc
7. Analysis and Prep
7.1. Analyze market for need of product
7.2. Maintain appropriate stock levels of materials
7.3. Contractor Quotes
7.4. Online Quotes
8. Cost Structure
8.1. Enterprise Solution
8.2. Professional
8.3. Standard
9. Two Different Customers
9.1. Small Business
9.2. Large Corporations
10. Prior Prototype
11. Delivery
11.1. Contractor Quote
11.2. Built in-office
12. Triple Bottom Line
12.1. People
12.1.1. Save time traveling
12.2. Planet
12.2.1. Less fuel costs associated with travel
12.3. Profit
12.3.1. No travel costs
12.3.2. More time to work