Online Environment / Virtual Environment
by Tate Parker
1. Functionality
1.1. Virtual Rooms / Environments
1.1.1. Meetings
1.1.2. Classrooms
1.1.3. Partys
2. Alliances
2.1. Lynda.com/Other online education
2.1.1. Use their content, apply it to our system
2.2. Oculus Rift/Other VR Tech
3. Paradigm Shift
3.1. Change the way people interact
3.2. Change Business Interactions
4. Target Audience
4.1. Schools
4.2. Government
4.3. Busineses
4.4. Personal/Private
5. E-Commerce
5.1. Website
6. Current System
6.1. Lynda.com
6.2. Webcam Chats
6.3. Chatrooms
6.4. Skype
6.5. Oculus Rift
7. Basic Concept
7.1. Virtualized Environments and Rooms
7.1.1. Classrooms
8. Methodology
8.1. 1. Identify a problem/issue
8.2. 2. Think about why it happened, the cause
8.3. 3. Think about what you want to happen
8.4. 4. Brainstorm Potential Solutions
8.5. 5. Choose a solution
9. Delivery
9.1. Via Website
9.2. Online
10. Triple Bottom Line
10.1. Planet: Reduce Travel Emissions
10.2. People: Less Traffic
10.3. Profit: Large Target Audience
11. Cost Structure
11.1. Free Basic Acccount
11.1.1. Limited Functionality/Limited People
11.2. Subscription
11.2.1. Tiered accounts
11.2.2. Upgrades