Online Environment / Virtual Environment

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Online Environment / Virtual Environment by Mind Map: Online Environment / Virtual Environment

1. Functionality

1.1. Virtual Rooms / Environments

1.1.1. Meetings

1.1.2. Classrooms

1.1.3. Partys

2. Alliances

2.1. Lynda.com/Other online education

2.1.1. Use their content, apply it to our system

2.2. Oculus Rift/Other VR Tech

3. Paradigm Shift

3.1. Change the way people interact

3.2. Change Business Interactions

4. Target Audience

4.1. Schools

4.2. Government

4.3. Busineses

4.4. Personal/Private

5. E-Commerce

5.1. Website

6. Current System

6.1. Lynda.com

6.2. Webcam Chats

6.3. Chatrooms

6.4. Skype

6.5. Oculus Rift

7. Basic Concept

7.1. Virtualized Environments and Rooms

7.1.1. Classrooms

8. Methodology

8.1. 1. Identify a problem/issue

8.2. 2. Think about why it happened, the cause

8.3. 3. Think about what you want to happen

8.4. 4. Brainstorm Potential Solutions

8.5. 5. Choose a solution

9. Delivery

9.1. Via Website

9.2. Online

10. Triple Bottom Line

10.1. Planet: Reduce Travel Emissions

10.2. People: Less Traffic

10.3. Profit: Large Target Audience

11. Cost Structure

11.1. Free Basic Acccount

11.1.1. Limited Functionality/Limited People

11.2. Subscription

11.2.1. Tiered accounts

11.2.2. Upgrades