Australian Technologies Curriculum

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Australian Technologies Curriculum by Mind Map: Australian Technologies Curriculum

1. Strands

1.1. Design and Technologies

1.2. Design and Technologies knowledge and understanding

1.2.1. Technologies and society

1.2.2. Technologies contexts

1.2.3. Engineering principles and systems

1.2.4. Food specialisations

1.2.5. Projects

1.3. Design and Technologies processes and production skills

1.3.1. Materials and technologies specialisations

1.3.2. Investigating

1.3.3. Generating

1.3.3.1. First exam

1.3.3.2. Second exam

1.3.3.3. Third exam

1.3.4. Producing

1.3.4.1. Multimedia

1.3.4.2. Books

1.3.4.3. Work sheets

1.3.5. Evaluating

1.3.6. Collaborating and managing

1.4. Digital Technologies

1.4.1. Digital Systems

1.4.2. Representation of data

1.4.3. Computational Thinking

2. Key concepts

2.1. Overarching idea: Creating preferred futures

2.2. Project management

2.3. Thinking in Technologies

2.3.1. Systems thinking

2.3.2. Design thinking

2.3.3. Computational thinking

2.3.3.1. 10 Week Overview

2.3.3.2. Lesson 1

2.3.3.2.1. Lesson objective

2.3.3.2.2. Learning area goal

2.3.3.2.3. Assessment

2.3.3.2.4. Resources

2.3.3.2.5. WA Curriculum Links

2.3.3.3. Lesson 2

2.3.3.4. Lesson 3

2.3.3.5. Lesson 4

2.3.3.5.1. Lesson plan objective

2.3.3.5.2. Lesson Overview Students will learn how to code using BLOCKLY - Code.org Hour of Code Minecraft Adventure

2.3.3.5.3. Introduction of the lesson: Today you will be programing Alex or Steve to move through a simulated piece of a Minecraft world. • Traditional programming is in text but today we will be using BLOCKLY, visual blocks that you can Drag + Drop to write programs

2.3.3.5.4. WA Curriculum Links

2.3.3.5.5. Assessment

2.3.3.5.6. Resources

2.3.3.6. Lesson 5

2.3.3.7. Lesson 6

2.3.3.8. Lesson 7

2.3.3.9. Lesson 8

2.3.3.10. Lesson 9

2.3.3.11. Lesson 10

2.4. Information and communication technology in the Australian Curriculum

2.5. Safety

2.6. Animal ethics

3. Links to other learning areas including cross curriculum priorities

3.1. English

3.2. Mathematics

3.3. Science

3.4. HUmanities and Social Science

3.4.1. Geography

3.4.2. History

3.5. Health and Physical Education

3.6. Languages

3.7. The Arts

3.7.1. Dance

3.7.2. Drama

3.7.3. Media

3.7.4. Media Arts

3.7.5. Music

3.7.6. Visual Arts

4. General capabilities

4.1. Literacy

4.2. NumeracyNumeracy

4.3. Personal and social capabilityPersonal and social capability

4.4. Information and communication technology capabilityInformation and communication technology capability

4.5. Critical and creative thinkingCritical and creative thinking

4.6. Ethical understandingEthical understanding

4.7. Intercultural understandingIntercultural understanding

5. Aims

5.1. develop confidence as critical users of technologies and designers and producers of designed solutions

5.2. investigate, generate and critique innovative and ethical designed solutions for sustainable futures

5.3. produce designed solutions suitable for a range of technologies contexts by selecting and manipulating a range of materials, systems, components, tools and equipment creatively, competently and safely; and managing processes

5.4. evaluate processes and designed solutions and transfer knowledge and skills to new situations

5.5. understand the roles and responsibilities of people in design and technologies occupations and how they contribute to society.

5.6. In addition to the overarching aims for the Australian Curriculum: Technologies, Design and Technologies more specifically aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students:

6. Cross Curricular Priorities

6.1. Aboriginal and Torres Strait Islander histories and culture

6.2. Asia and Australia's engagement with Asia

6.3. Sustainability

7. General capabilities

7.1. Students develop knowledge, skills and dispositions around ICT and its use, and the ability to transfer these across environments and applications. They learn to use ICT with confidence, care and consideration, understanding its possibilities, limitations and impact on individuals, groups and communities.

7.2. Information and Communication Technology (ICT) capability This icon shows where ICT Capability has been identified in learning area content descriptions and elaborations.

8. student diversity

8.1. An Australian Curriculum for all students

8.2. Goal 1: Australian schooling promotes equity and excellence.

8.3. Goal 2: All young Australians become successful learners, confident and creative individuals and active and informed citizens.

9. Content descriptions

9.1. Applying social and ethical protocols and practices when using ICT

9.2. Investigating with ICT

9.3. Communicating with ICT

9.4. Managing and operating ICT

10. Year levels

10.1. The curriculum for each Technologies subject is written in bands of year levels:

10.2. Foundation – Year 2

10.3. Years 3 and 4

10.4. Years 5 and 6

10.5. Years 7 and 8

10.6. Years 9 and 10.

11. achievement standards