Vision

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Rocket clouds
Vision by Mind Map: Vision

1. services

1.1. right conditions

1.1.1. right word

1.1.2. right tool

1.1.3. = not enough

1.1.4. needs process

1.1.4.1. emotion

1.1.4.2. impact

1.1.4.3. iteration

1.1.4.4. goal ~ process

1.1.5. right interactions

1.2. event?

1.2.1. rdv

1.2.2. workshop

1.2.3. seminar

1.2.4. OR long term?

1.2.4.1. succession of events

1.2.4.2. include clients & fournisseurs

1.2.4.2.1. 'extended company'

1.2.4.2.2. ecosystem

1.2.4.3. temporality

1.2.5. Russian doll

1.2.5.1. they all nest into each other

1.2.6. different environment = different way of thinking

1.2.6.1. build an opinion / break it / start again

1.3. be part of something

1.3.1. needs an OUTPUT

1.3.2. apropriation

1.3.3. identification

1.3.4. not team building

1.3.4.1. paint ball

1.3.5. belonging

2. client's needs

2.1. adress systemic chalenges

2.2. collaboration

2.2.1. common interest

2.3. 6 examples from ASE

2.3.1. Business partnership

2.3.2. Complex project management

2.3.3. post-merging

2.3.4. new products from conception to launch

2.3.5. New leadership

2.3.6. Orgnaisation in complex matrix structures

2.4. use cases

2.4.1. Crisis - Problem-solving

2.4.2. Creation - Orga / systems

2.4.3. R&D - visionning - Product / service design

2.4.4. Decision making

2.4.5. Detailing a solution (adding value to content)

2.4.6. Leadership - management

2.4.7. Partneship - network - community building

3. types of places

3.1. laboratories (MIT / saclay)

3.2. public collectivities

3.3. Int industries

3.3.1. life science

3.3.2. transports

3.3.3. energy

3.3.4. etc.

4. Delivery mode

4.1. Context

4.2. 'making of'

4.2.1. show the process

4.2.2. video

4.3. Philosophy

4.3.1. simple / bold images

4.3.2. visualisation of the concept

4.3.2.1. Storyboarding

4.3.2.2. Schematic

4.3.3. Illustrated metaphore

4.4. build use cases

4.4.1. chose

4.4.1.1. past

4.4.1.1.1. missed opportunities

4.4.1.1.2. out of classical ASE borders

4.4.1.2. future

4.4.1.2.1. BNPP?

4.4.1.3. imaginary

4.4.2. Story telling

4.4.2.1. Storyboarding

4.4.3. 3D / CAD

4.4.3.1. Modeling

4.4.3.2. Animating

4.4.3.3. Rendering

4.4.3.4. integrated videos

4.4.3.5. Interactivity

4.4.4. video?

4.5. has to fit the model presented

4.5.1. Immersion

4.5.2. Interactivity

4.5.3. Augmented Reality?

4.5.4. Use a prototype 'live'

4.5.4.1. mindmap

4.6. Working prototypes / lab

4.6.1. Flash / Silverlight

4.6.2. Arduino

4.6.3. Virtools

4.6.4. C++

4.6.4.1. OpenFramework

4.6.4.2. Cinder

4.6.4.3. Processing

4.6.5. web

4.6.5.1. HTML5

4.6.6. communication

4.6.6.1. faked?

4.6.7. lab part

4.6.7.1. try things out

4.6.8. RFID

4.7. Visual models

4.7.1. Interfaces

4.7.1.1. animation

4.7.1.1.1. Flash

4.7.1.1.2. After effects

4.7.1.2. Stills

4.7.1.2.1. Photoshop

4.7.1.2.2. Illustrator

4.7.2. Physical

4.7.2.1. Rapid prototyping

4.7.2.1.1. + sanding

4.7.2.2. laser cut

4.7.2.3. CNC

4.7.2.4. scale?

4.7.2.4.1. full size

4.7.2.4.2. scaled down

4.8. engage the audience

4.8.1. lab

4.8.2. relate to exciting things they've seen

4.8.2.1. Minority report

4.8.2.2. Iron man

4.8.3. before

4.8.3.1. build up pressure

4.8.3.1.1. Do stuff before

4.8.3.1.2. Trailers

4.8.3.1.3. Sneak preview

4.8.3.2. Let them ask questions

4.8.3.2.1. make sure we answer them

4.8.3.2.2. Google spreadsheet

4.8.3.2.3. SMS

4.8.3.3. invitations

4.8.3.3.1. include RFID

4.8.3.3.2. include QR

4.8.3.3.3. include riddle / game

4.8.4. during

4.8.4.1. voting system

4.8.4.1.1. SMS

4.8.4.1.2. website

4.8.4.2. download App

4.8.4.2.1. App store restricted!

4.8.4.2.2. Apps ready on iPads

4.8.4.3. Game?

4.8.4.3.1. choose your ending?

4.8.4.3.2. presentation in which you're the hero

4.8.4.4. SMS / call

4.8.4.4.1. Get everyone's number

4.8.4.4.2. both ways

4.8.4.5. magic

4.9. Where?

4.9.1. Pop-up place to show the possibilities

4.9.1.1. -> some place exciting

4.9.1.1.1. on a boat / skydiving / under water?

4.10. Who?

4.10.1. Skill based

4.10.1.1. Not only one speaker

4.11. video for client?

5. DNA

5.1. Teasing

5.2. map room

5.2.1. visualise complexity

5.2.1.1. tension btw situation and aims

5.2.1.2. balance of power

5.2.1.3. situation

5.2.1.3.1. information

5.2.1.4. project map

5.3. data crunching

5.4. evolving

5.4.1. build something empty?

5.4.2. module library

5.5. outcome

5.6. Play

5.6.1. Learn the rules by yourself

5.7. synchrone / asynchrone

5.7.1. physical / digital

6. Brief

6.1. Context

6.1.1. 1. travail éclaté / internationalisation

6.1.2. 2. echec des outils classiques

6.1.3. 3. ASE inadaptée

6.1.4. 4. ASE = plaisir

6.2. How to create long distance group genius?

7. Questions

7.1. Full worldwide package OR include local cultures & languages?