Chapter 9: Selecting Technologies that Support Instruction

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Chapter 9: Selecting Technologies that Support Instruction by Mind Map: Chapter 9: Selecting Technologies that Support Instruction

1. "media" and "technology" are used interchangably

1.1. can be low-tech or high-tech

1.2. decisions are influenced by budgets, schedules, availability, prior experience, clients desires

1.3. includes both products and processes

1.3.1. products= hardware and software

1.3.2. processes= design procedures and models

1.4. fosters learning- but should be used to meet a specific instructional need

2. 4 purposes

2.1. productivity

2.1.1. recording grades, administer tests, track attendance, develop materials

2.2. learn from technology

2.2.1. online tutorial, podcast

2.3. learn about technology

2.3.1. hardware and software

2.4. learn with technology

2.4.1. technology is a partner

2.4.2. most engaging way to use technology- knowledge is built by the learner

3. 1. Consult project analysis data

3.1. learner

3.1.1. need to know vs already know

3.1.2. motivation to learn content

3.2. content

3.2.1. how complex

3.2.2. how often does it need to be updated?

3.3. instruction

3.3.1. pedagogical approach affects media decisions

3.4. project

3.4.1. infrastructure and support available

3.4.2. resources available and possible costraints

4. 2. Reflect on support requirements or strategies and delivery modes

4.1. web-based, mobile based, blended, or face-to-face

4.2. Web1.0=read-only

4.3. Web 2.0=everyone can contribute and share content

4.4. Web 3.0= semantic web, computers reason and analyze

5. 3. Identify media affordances/attributes

5.1. select media that facilitate mental processing (highlighting, zoom, etc)

5.2. Become familiar with how technologies are used to support strategy requirements, and make effective technology choices

6. 4. Study media theories and best practices

6.1. Gestalt theory, cognitive load theory, single and dual channel delivery, Mayer's cognitive theory of multi-media learning

6.2. Theory I: Marshall McLuhan

6.2.1. "hot" vs. "cool", the harder you work, the more you learn

6.3. Theory II: Clark vs, Kozma Media debate

6.3.1. media's effect on learning and content