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Quest by Mind Map: Quest

1. Actors

1.1. Trace

1.1.1. Problem: thing is broken

1.1.2. Intention: fix the thing

1.2. NPC A

1.2.1. Problem: thing keeps breaking and has broken once again

1.2.2. Intention: Get the thing fixed

1.2.3. Intention: Keep boss from finding out it was broken

1.3. NPC B

1.3.1. Problem: doesn't trust IT bots, is surrounded by people who do

1.3.2. Intention: Keep an eye on Trace

2. Locations

2.1. Engineering labs

2.2. NPC A's office

3. Overview

3.1. Description goes here

4. Subtasks

4.1. Talk to ___

4.2. Find the ___

5. Obstacles

5.1. 1: The door is locked

5.1.1. Solution: Find a key in the lab somewhere

5.1.2. Solution: Break the lock

5.1.3. Solution: Get NPC B to open it

6. Fail conditions

7. Decision points

8. Puzzles & Mechanics

8.1. 1: Locked door

8.1.1. Lock-pick mini game

8.1.2. Social skills to get human help with it

8.2. 2: Towers of Hanoi mini-game to fix broken thing

9. Interactions

10. Effects/results (definite)

11. Effects/results (variable)

12. Items

12.1. Crate

12.1.1. Location: NPC A's office

12.1.2. Effect: Need this in inventory to advance to state [y]

12.2. Barrel

12.2.1. Location: Engineering lab, in a closet

12.2.2. Effect: Contains extra resource

13. Data

13.1. Email from NPC D

13.1.1. Source: email terminals

13.1.2. Details: an email from D to A about the thing

13.1.3. Effects: Need this to advance to state [x]

13.2. System password