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GAME by Mind Map: GAME

1. VIRTUAL

1.1. Videogames

1.1.1. User

1.1.1.1. Who is playing

1.1.1.1.1. Gamer Demographics

1.1.1.2. Who is buying

1.1.1.2.1. Gamer Market

1.1.1.2.2. Gamer Purchasing

1.1.1.3. How we play

1.1.1.3.1. Parents

1.1.1.3.2. Social Statistics

1.1.1.3.3. Other Entertaiment Media

1.1.1.3.4. Devices Statistics

1.1.2. Devices

1.1.2.1. Consoles

1.1.2.1.1. Handheld Consoles

1.1.2.1.2. Home Consoles

1.1.2.2. Others

1.1.2.2.1. PC

1.1.2.2.2. iOS

1.1.2.2.3. Smartphone

1.1.3. Game Mechanic

1.1.3.1. Types

1.1.3.1.1. Categories

1.1.3.1.2. Simple Examples

1.1.3.1.3. Complex Examples

1.1.4. Interactive Story

1.1.4.1. Real Road

1.1.4.1.1. Present

1.1.4.2. Imaginary Road

1.1.4.2.1. Future

2. PHYSICAL

2.1. Sports

2.1.1. What is need

2.1.1.1. Require special equipment

2.1.1.2. Dedicated playing fields

2.1.2. User

2.1.2.1. Who play

2.1.2.1.1. Everyone can play

2.1.2.1.2. Can be proffesionals

2.1.2.2. Who watch

2.1.2.2.1. Popular sports may have spectators

2.1.3. Types

2.1.3.1. Air sports

2.1.3.2. Archery

2.1.3.3. Ball-over-net games

2.1.3.4. Basketball family

2.1.3.5. Bat-and-ball

2.1.3.6. Baton twirling

2.1.3.7. Board sports

2.1.3.8. Catch games

2.1.3.9. Climbing

2.1.3.10. Cycling

2.1.3.10.1. Bicycle

2.1.3.10.2. Skibob

2.1.3.10.3. Unicycle

2.1.3.11. Combat sports

2.1.3.11.1. Grappling

2.1.3.11.2. Striking

2.1.3.11.3. Mixed or hybrid

2.1.3.11.4. Weapons

2.1.3.12. Cue Sports

2.1.3.13. Dance

2.1.3.14. Equine sports

2.1.3.15. Fishing

2.1.3.16. Flying disc sports

2.1.3.17. Football

2.1.3.18. Golf

2.1.3.19. Gymnastics

2.1.3.20. Handball family

2.1.3.21. Hunting

2.1.3.22. Ice sports

2.1.3.23. Kite sports

2.1.3.24. Mixed discipline

2.1.3.25. Orienteering family

2.1.3.26. Pilota family

2.1.3.27. Racquet sports

2.1.3.28. Remote control

2.1.3.29. Running

2.1.3.30. Sailing

2.1.3.31. Snow sports

2.1.3.31.1. Skiing

2.1.3.31.2. Sled sports

2.1.3.32. Shooting sports

2.1.3.33. Stacking

2.1.3.34. Stacking

2.1.3.35. Stick and ball games

2.1.3.35.1. Hockey

2.1.3.35.2. Hurling and shinty

2.1.3.35.3. Lacrosse

2.1.3.35.4. Polo

2.1.3.36. Street sports

2.1.3.37. Tag games

2.1.3.38. Walking

2.1.3.39. Wall-and-ball

2.1.3.40. Aquatic & Paddle sports

2.1.3.40.1. Canoeing

2.1.3.40.2. Kayaking

2.1.3.40.3. Rafting

2.1.3.40.4. Rowing

2.1.3.40.5. Aquatic ball sports

2.1.3.40.6. Competitive swimming

2.1.3.40.7. Surface and recreational

2.1.3.40.8. Diving

2.1.3.41. Weightlifting

2.1.3.42. Motorized sports

2.1.3.42.1. Auto racing

2.1.3.42.2. Motorboat racing

2.1.3.42.3. Motorcycle racing

2.1.3.42.4. ATV racing

2.1.3.43. Marker sports

2.1.3.43.1. Musical sports

2.2. Tabletop Games

2.2.1. What is need

2.2.1.1. Material to play

2.2.2. User

2.2.2.1. Who play

2.2.2.1.1. Can be proffesionals

2.2.2.1.2. Everyone can play

2.2.2.2. Who watch

2.2.2.2.1. Popular tabletop games in proffesional way have spectators

2.2.3. Types

2.2.3.1. Dexterity and coordination games

2.2.3.1.1. This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games

2.2.3.1.2. Example

2.2.3.2. Board games

2.2.3.2.1. Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice or cards.

2.2.3.2.2. Virtually all board games involve "turn-based" play

2.2.3.2.3. Example

2.2.3.3. Card games

2.2.3.3.1. Card games use a deck of cards as their central tool

2.2.3.3.2. The main thing about card games is get some goal.

2.2.3.3.3. Can be

2.2.3.3.4. Example

2.2.3.4. Dice games

2.2.3.4.1. Dice games use a number of dice as their central element

2.2.3.4.2. Example

2.2.3.5. Domino and tile games

2.2.3.5.1. Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes

2.2.3.5.2. Example

2.2.3.6. Pencil and paper games

2.2.3.6.1. Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games

2.2.3.6.2. Example

2.2.3.7. Guessing games

2.2.3.7.1. A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word.

2.2.3.7.2. Example

2.3. Toys

2.3.1. What is need

2.3.1.1. Commercial toy

2.3.1.2. Constructed toy

2.3.2. User

2.3.2.1. Who play

2.3.2.1.1. Usually is a child but can be a adult

2.3.2.2. Who watch

2.3.2.2.1. Usually the adults

2.3.3. Types

2.3.3.1. Construction sets

2.3.3.1.1. A construction set is a collection of separate pieces that can be joined together to create models

2.3.3.1.2. Example

2.3.3.2. Dolls and miniatures

2.3.3.2.1. A doll is a model of a human, a humanoid, or an animal.

2.3.3.2.2. Example

2.3.3.3. Vehicles

2.3.3.3.1. Miniature versions of vehicles

2.3.3.3.2. Example

2.3.3.4. Puzzles

2.3.3.4.1. A puzzle is a problem or enigma that challenges ingenuity.

2.3.3.4.2. Solutions to puzzle may require recognizing patterns and creating a particular order.

2.3.3.4.3. Example

2.3.3.5. Digital toys

2.3.3.5.1. Digital toys are toys that incorporate some form of interactive digital technology

2.3.3.5.2. Example

3. WHAT MAKES A GAME?

3.1. Tools

3.1.1. Use tools

3.1.1.1. Defined by

3.1.1.1.1. The game

3.1.1.1.2. The rol

3.1.1.1.3. The environment

3.1.1.1.4. The players

3.1.1.2. Rewards

3.1.1.2.1. Can by

3.1.1.3. Example

3.1.1.3.1. Cards

3.1.1.3.2. Miniatures

3.1.1.3.3. Ball

3.1.1.3.4. A board

3.1.1.3.5. Pieces

3.1.2. Don`t use tools

3.1.2.1. Defined by

3.1.2.1.1. The enviroment

3.1.2.1.2. The players

3.1.2.1.3. The rol

3.1.2.1.4. The game

3.1.2.2. Rewards

3.1.2.2.1. Can by

3.1.2.3. Example

3.1.2.3.1. Hide-and-seek

3.2. Rules

3.2.1. Generally determine

3.2.1.1. Turn order

3.2.1.2. The rights

3.2.1.3. Responsibilities of the players

3.2.1.4. Each player’s goals

3.3. Skill, strategy, and chance

3.3.1. Games of skill

3.3.1.1. Games of physical skill

3.3.1.1.1. Wrestling

3.3.1.1.2. Tug of War

3.3.1.1.3. Hopscotch

3.3.1.1.4. Target Shooting

3.3.1.1.5. Stake

3.3.1.2. Games of mental skill

3.3.1.2.1. Checkers

3.3.1.2.2. Chess

3.3.2. Games of chance

3.3.2.1. Blackjack

3.3.2.2. Mah-Jongg

3.3.2.3. Roulette

3.3.2.4. Rock, paper, scissors

3.4. Types

3.4.1. Single-player Games

3.4.1.1. Battle solely

3.4.1.1.1. Against one's own skills

3.4.1.1.2. Against an element of the environment

3.4.1.1.3. Against time

3.4.1.1.4. Against chance

3.4.1.2. Example

3.4.1.2.1. Many games described as "single-player" may be termed actually puzzles or recreations.

3.4.1.2.2. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to the lack of any formidable opposition.

3.4.1.2.3. It is not valid to describe a computer game as single-player where the computer provides opposition. If the computer is merely record-keeping, then the game may be validly single-player.

3.4.2. Multi-player Games

3.4.2.1. Competing

3.4.2.1.1. With or against each other

3.4.2.1.2. For reach the game's goal

3.4.2.2. Collaborative

3.4.2.2.1. You collabore with another players for one goal

3.4.2.3. Example

3.4.2.3.1. Football match