1. Characters
1.1. Killers
1.1.1. Ryan
1.1.1.1. Costume
1.1.1.1.1. Black/Dark hooded top
1.1.1.1.2. Black/Dark bottoms
1.1.2. Jakub
1.1.2.1. Costume
1.1.2.1.1. Black/Dark hooded top
1.1.2.1.2. Black/Dark bottoms
1.2. Victim
1.2.1. Joel
1.2.1.1. Costume
1.2.1.1.1. White top
1.2.1.1.2. Black skinny joggers
1.2.1.1.3. Running trainers
2. Conventions
2.1. Creepy location
2.1.1. Isolated car park at night or woodland area in the later day
2.2. Blood
2.3. Opening credits
2.3.1. The opening credits will list who did what to help produce the film opening, for example who designed the costumes
2.4. Concept
2.4.1. Characters
2.4.1.1. Killer or sometimes killers
2.4.1.1.1. Often seen to be wearing a mask to hide their identity which unfolds later on in the film, Often has a very troubled or traumatic past which has caused them to go on a psychotic killing spree, They will also not react normally to injuries such as being stabbed, they will often barely even react
2.4.1.2. Multiple victims
2.4.1.2.1. The virgin
2.4.1.2.2. The hero
2.4.1.2.3. The non-beleiver
2.4.1.2.4. The hysterical one
3. Diegesis
3.1. Diegetic sound
3.1.1. Only diegetic sound will perhaps be footsteps
3.2. Non-Diegetic sound
3.2.1. The non-diegetic sound in our film opening will partially be recorded by a keyboard and also downloaded off of a websites
3.2.1.1. Keyboard
3.2.1.1.1. The keyboard will be used for more sudden sound effects that help create a sense of fear
3.2.1.2. Websites
3.2.1.2.1. Any music and creepy/eerie white noise that we plan to use in our film opening has to be downloaded off of a website that allows us to use their content as it isn't copyrighted We will use websites such as:
3.2.1.2.2. freesound.org
3.2.1.2.3. freesfx.co.uk
3.2.1.2.4. pdsouns.org
4. Mise en scene
4.1. Location
4.1.1. Woodland Area
4.1.2. Secluded carpark
4.1.3. Somewhere isolated
4.2. Props
4.2.1. Knife
4.2.2. Mobile phone
4.2.2.1. HTC-One
4.3. Costume
5. Plot
5.1. Victim receives text from killer who has the victim's friend's phone, thinks its actually his friend, The two killers lure victim into secluded place using the text as a bait
5.2. Highlights the dangers and risks of social media and texting
5.3. Story-line relates to the target audience
6. Setting
6.1. Location
6.1.1. Creepy
6.1.2. Isolated
6.1.3. Empty car park at night
6.1.4. Woodland area
6.2. Lighting
6.2.1. Using lamp post at night
6.2.2. Natural lighting through treeline
7. Editing
7.1. Transictions
7.1.1. Cuts
7.1.2. Fades
7.2. Clip duration
7.3. Software
7.3.1. We will be using Sony Vegas Pro 13.
7.3.1.1. The latest software from Sony will enable me to work without any glitches, and use many effects whilst editing
8. Cinematography
8.1. Camera shots
8.1.1. Extreme close up
8.1.1.1. Just shows the face
8.1.1.1.1. Shows the audience the facial expressions and emotions of the character
8.1.2. Close up
8.1.2.1. Shows head and shoulders
8.1.2.1.1. Shows the audience the facial expressions and emotions of the character but the audience can partly see the costume of the character
8.1.3. Medium shot
8.1.3.1. Shows the character from the waist up
8.1.3.1.1. This is used so the audience can focus on the dialogue between two characters. It also reveals much more of the character's costume.
8.1.4. Medium long shot
8.1.4.1. Shows a character from the knees up
8.1.4.1.1. This shot exposes more of the character's costume, partially including the character's bottom half
8.1.5. Long shot
8.1.5.1. Shows the whole of a character
8.1.5.1.1. This is useful when trying to get across to the audience the mood of the character through body language
8.1.6. Wide shot
8.1.6.1. Shows the character's surroundings
8.1.6.1.1. This shot is used to show the audience the surroundings and location that the character is in
8.1.7. POV (point of view)
8.1.7.1. Shows the point of view of the character
8.1.7.1.1. This shot can become useful when trying to get the audience to interact with a character as they can see things from their perspective
8.2. Camera angles
8.2.1. Birds eye view
8.2.1.1. The scene is shown from directly above. This is a completely different and somewhat unnatural point of view
8.2.1.1.1. This camera angle can be used for dramatic effect or for showing a different spatial perspective
8.2.2. Low angle
8.2.2.1. This shows the subject from below
8.2.2.1.1. This gives them the impression of being more powerful or dominant
8.2.3. High angle
8.2.3.1. A high angle shows the subject from above, i.e. the camera is angled down towards the subject
8.2.3.1.1. This has the effect of diminishing the subject, making them appear less powerful, less significant or even submissive
8.2.4. Slanted
8.2.4.1. This is where the camera is purposely tilted to one side so the horizon is on an angle
8.2.4.1.1. This creates an interesting and dramatic effect and foreshadows that something is about to happen
8.3. Camera movement
8.3.1. Tracking
8.3.1.1. Often defined more specifically as movement which stays a constant distance from the action, especially side-to-side movement
8.3.1.1.1. This is used to give the audience a consistent view of the action in the shot
8.3.2. Pan
8.3.2.1. Horizontal movement, left and right
8.3.2.1.1. This enables the audience to see things they did not before, used effectively this camera movement can become very useful i.e. glancing over a prop that seems insignificant at the time but will later play a large part of the story-line. Props such as a block of kitchen knives in the case of a Slasher
8.3.3. Follow
8.3.3.1. The camera physically follows the subject at a more or less constant distance
8.3.3.1.1. This camera movement is often used to follow characters, indicating that they are significant to the story-line
8.3.4. Zoom
8.3.4.1. The camera doesn't physically move, its a change in the lens focal length with gives the illusion of moving the camera closer or further away
8.3.4.1.1. This allows the audience to see things they might not of before the camera zoomed in or out