Masteries

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Masteries by Mind Map: Masteries

1. Melee

1.1. Sword (1H/2H?)

1.1.1. attack moves

1.1.1.1. normal slash

1.1.1.2. heavy cleave

1.1.1.3. stab

1.1.1.4. uppercut

1.1.1.5. Whirlwind

1.1.1.6. Lunging stab

1.1.2. Combos/skills

1.1.2.1. Dash into WW

1.1.2.1.1. forward momentum preservation

1.1.2.1.2. chain 2nd WW

1.1.2.1.3. low strike; reduce Z hitbox

1.1.2.2. endless Slash/Stab chain

1.1.3. Block/Counterattack

1.1.4. Instances

1.1.4.1. 1H sword (incl. longswords, broadswords, sabers)

1.1.4.2. Daggers

1.1.4.3. Machetes

1.1.4.4. 2H swords (Zweihander, Katanas, Nodachis)

1.2. Axe

1.2.1. attack moves

1.2.1.1. normal slash/hack

1.2.1.2. heavy cleave

1.2.1.3. thrust

1.2.1.4. horizontal sweep

1.2.1.5. charged attack (can be held down 0-2s)

1.2.1.6. 180° spin (axe swing behind you)

1.2.2. instances

1.2.2.1. 1H axes

1.2.2.2. Cleavers

1.3. Hammer (2H)

1.3.1. attack moves

1.3.1.1. normal bash

1.3.1.2. uppercut

1.3.1.3. falling hammer/heavy strike

1.3.1.4. poke (like "stab") (thrust?)

1.3.1.5. side-to-side swing (large horizontal hitbox)

1.3.1.6. leaping strike?

1.3.2. instances

1.3.2.1. hammers

1.3.2.2. mauls

1.3.2.3. giant clubs

1.3.3. combos

1.3.3.1. uppercut into heavy strike

1.4. Polearm

1.4.1. attack moves

1.4.1.1. slash

1.4.1.2. stab

1.4.1.3. roundhouse (only hitting in front of you, after spin)

1.4.1.4. shaft bash

1.4.1.5. leg sweep

1.4.2. instances

1.4.2.1. Spear

1.4.2.2. Halberd/Poleaxe

1.4.2.3. Scythe

1.4.2.4. Naginata

1.4.2.5. Trident

1.5. Staff

1.6. Hand-to-Hand

1.6.1. attack moves

1.6.1.1. Punch

1.6.1.2. Kick

1.6.1.3. Wrestling

1.6.1.4. Headbutt

1.6.1.5. Elbow Smash

1.6.1.6. Karate-style hand strike

1.6.2. masteries

1.6.3. skills

1.6.4. instances

1.6.4.1. claws

1.6.4.2. gauntlets etc.

1.7. Manticore stuff... (might be multiple masteries)

1.7.1. Claws

1.7.2. Tail

1.7.3. Wings

1.7.4. Jaw

1.8. Shield (yes, shields are weapons)

1.8.1. attack moves

1.8.1.1. Shield bash (for hitstun)

1.8.1.2. Shield strike (for damage)

1.8.1.3. block stance

1.8.2. instances

1.8.2.1. bucklers

1.8.2.2. tower shields

2. Ranged (physical)

2.1. Bow

2.1.1. attack moves

2.1.1.1. normal shot

2.1.1.2. quick shot

2.1.1.3. double arrow shot

2.1.1.4. rapid fire shot

2.1.1.5. aimed shot

2.1.1.6. ballistic (artillery) shot

2.1.2. instances

2.1.2.1. short bow

2.1.2.2. long bow

2.2. Crossbow

2.3. Throwing?

2.3.1. attack moves

2.3.1.1. normal throw

2.3.1.2. low but fast throw

2.3.1.3. high throw

2.3.2. instances

2.3.2.1. throwing knives/axes

2.3.2.2. chakrams/shuriken

2.3.2.3. detonatables/chemicals

2.4. Slingshot?

2.5. Blowguns?

2.6. Gunpowder weapons?

2.7. Magic projectile weapons

3. Magic - Elements

3.1. common elements

3.1.1. Fire

3.1.2. Ice

3.1.3. Lightning

3.1.4. Arcane

3.1.5. Nature

3.1.6. Metal

3.2. typical combinations

3.2.1. Water = Fire + Ice

3.2.2. Apocalyptic/Chaos = Fire + Lightning

3.2.3. Life = Fire + Ice + Lightning (+ Nature)

3.2.4. Explosion = Fire + Arcane

3.2.5. Crystal = Ice + Arcane

3.2.6. Energy = Lightning + Arcane

3.2.7. Wind = Ice + Nature

3.2.8. Weather = Ice + Lightning + Nature

3.2.9. Poison = Nature + Arcane

3.2.10. Magnetic = Lightning + Metal

3.2.11. Rust = Nature + Metal

4. Defense/Movement/Utility/etc.

4.1. Movement

4.1.1. Dashing

4.1.2. Sidestepping

4.1.3. Tumbling/Teching

4.1.4. Special jumps (farther, higher, walljumps)

4.1.5. Rolling upon landing

4.1.6. Climbing?

4.1.7. Swimming?

4.1.8. Flying/Gliding?

4.1.9. sneaking?

4.2. Alchemy

4.3. Leatherworking

4.4. Textile working

4.5. Metalworking

4.6. Woodworking

4.7. Jewelcrafting

4.8. First Aid

4.9. Languages

4.10. Scavenging

4.11. Herbalism

4.12. Charisma

4.12.1. Negotiation

4.12.2. Lying

4.12.3. Leadership

4.13. Thievery

4.13.1. Lockpicking

4.13.2. pick pocket

5. Common Features

5.1. Passive Bonuses

5.1.1. Damage

5.1.2. Attack Speed

5.1.2.1. initial delay

5.1.2.2. cooldown

5.1.3. Attack Range

5.1.4. Projectile Speed

5.1.5. Resource cost reduction

5.1.5.1. stamina cost red

5.1.5.2. stamina penalty red.

5.1.5.3. mana cost reduction

5.1.6. cooldown reduction

5.2. Nodes

5.2.1. teacher unlocked

5.3. mastery level based skill unlock

6. Magic - properties

6.1. Categories

6.1.1. offense - nuke

6.1.2. offense - AoE

6.1.3. offense - support

6.1.4. defense - support

6.1.5. defense - shield/healing

6.1.6. summon

6.2. Masteries

6.2.1. +effect

6.2.2. +Spell Power stat bonus

6.2.3. +damage (burst/DoT)

6.2.4. +ignore armor/resistance

6.2.5. +AoE

6.2.6. +duration

6.2.7. -mana cost

6.2.8. -cooldown

6.2.9. -casting time

6.2.10. +hitstun/knockback/displacement

6.2.11. +summoning stats (HP/damage/...)

6.3. Skills

6.3.1. add specific buff on cast on ally

6.3.2. add specific debuff on cast on enemy

6.3.3. healing/shield depending on mana spent for casts on allies

6.3.4. increased effect if target is in specific HP range (can be other stat than HP too)

6.3.5. increased effect on impaired enemies

6.3.6. damage to MP

6.3.7. ignore/bypass HP shields