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Project by Mind Map: Project

1. Ideas

1.1. Retaining information through gaming (visual/audio/reading queues)

1.2. Feedback from video games (instant gratification). Motivation on mastering skill

1.3. Not reliant on other students (skill level)

2. Video Games

2.1. Benefits

2.1.1. Reduced reaction times

2.1.2. Hand eye coordination

2.1.3. Builds self esteem

2.1.4. Engage children in learning

2.2. Cons

2.2.1. Kills your back

2.3. Sources

2.3.1. http://sheu.org.uk/sites/sheu.org.uk/files/imagepicker/1/eh203mg.pdf

2.3.2. http://science.sciencemag.org/content/323/5910/79.short

2.3.3. https://polycraft.utdallas.edu/

3. Virtual Reality

3.1. Benefits

3.1.1. No more back problems

3.2. Cons

3.3. Sources

3.3.1. https://www.addiction.com/addiction-a-to-z/video-gaming-addiction/

3.3.2. https://www.washingtonpost.com/apps/g/page/national/the-health-hazards-of-sitting/750

3.3.3. http://www.chioka.in/what-is-motion-to-photon-latency/

3.3.4. https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-now-open-first-shipments-march-28/

3.3.5. http://www.htcvive.com/us/

3.3.6. http://revdesportiva.pt/files/form_cont/Sitting_Time_and_Mortality_from_All_Causes.pdf

4. Peoples

4.1. Alex

4.1.1. Retaining information via audio/visual/kinestetic

4.1.1.1. How video games let players learn the way they learn best

4.2. Esraa

4.2.1. Polycraft

4.2.2. How games work (STEM applications)

4.3. Devin + Vibu

4.3.1. Video game benefits (broad, not specific to STEM)

4.3.1.1. Hand-eye co-ordination

4.3.1.2. Stock market gaming

4.4. Things yet to be discussed

4.5. Einar

4.5.1. Minecraft (STEM)

4.5.1.1. Basics about minecraft (what is it)

4.5.1.2. Encourages creativity with basic building blocks

4.5.1.3. Actively engages children and motivates them to continue playing