Learning Environments

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Learning Environments by Mind Map: Learning Environments

1. Single Device

1.1. One Computer Classroom

1.1.1. Pros: easy to monitor by teacher

1.1.2. Cons: less accessible for students; no option to collaborate; limited to one device; time restrictions; less opportunity to use device as instructional tool

1.2. Computer Stations/Lab

1.2.1. Pros: all students have access to device/internet; teacher can instruct group lessons

1.2.2. Cons: time/scheduling constraints; quality/condition of devices; limitations for collaborative projects

1.3. Interactive Whiteboards/Student responder

1.3.1. Pros: collaborative/interactive lessons; easy display for digital content; engaging lessons with interaction

1.3.2. Cons: one student participates at a time

2. Digital Curriculum

2.1. Blended Learning/Flipped Classroom

2.1.1. Pros: easy/differentiated access for all learners; teacher will have more time to provide feedback and meet with students while they work independently; great for subs/absent students

2.1.2. Cons: lots of upfront creating/prep; dependent on devices and consistent internet access; might miss out on more regular whole group discussions, though those could be posted online

2.2. Online Learning

2.2.1. Pros: differentiated instruction; videos for individual pacing; game based = high engagment

2.2.2. Cons: dependent on device/internet; students may be off task; students might not know how to productively use device, complete tasks

2.3. Cloud Computing

2.3.1. Pros: all projects stored in one area (Google Drive); accessible from any device

2.3.2. Cons: internet dependent; concerned with storage limitations and backup options

3. Devices for All

3.1. 1:1 Computer

3.1.1. Pros: more opportunity for students' choice and creativity in learning; not dependent on others' schedules; accessible any time during any subject for "teachable moments"; options for self-directed/personalized learning; more student accountability/ownership for device

3.1.2. Cons: (temporary!) train students to use devices appropriately/efficiently; can be difficult to monitor by teacher

3.2. Tablet Computing

3.2.1. Pros: easy to use for creative projects involving pics/video; easily mobile/stored

3.2.2. Cons: limitations with typing and only iOS apps; GAFE apps work, but not as well

3.3. BYOD

3.3.1. Pros: students bring devices they know how to use

3.3.2. Cons: students may be off task; not all students have devices

4. No Tech

4.1. limited access to information

4.2. still provides opportunity for collaboration, but limited to collaborating in person during a specific time

4.3. not realistic for the future of education/workplace