Common SL terms

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Technique by Mind Map: Technique


1.1. Formation

1.1.1. Manipulators (finger and thumb) make rocker grip:  Index finger in front of grip  with sword crossing (perpendicular) on second Phalanx. Thumb on back (flat of grip) parallel to  grip.

1.2. Coaching points

1.2.1. Aids: middle, ring, and pinky fingers cover at most three sides of the grip, frequently moving to lightly articulate and give strength tothe final part of the extension

1.2.2. Grip is a fluid and adapted (personalised) technique

1.2.3. The Grip should be free, but firm

1.3. Common Faults

1.3.1. Thumb across grip- hammer grip

1.3.2. TOO HARD

1.3.3. wrong part of hand

1.3.4. wrong part of handle.

1.4. Activities

1.4.1. Blade Climb and Descend Exercise

1.4.2. Blade manipulation exercises

1.5. Learning Media

1.5.1. Untitled

1.5.2. Untitled

2. THE STANCE (engarde)

2.1. Engarde

2.1.1. Film classical sabre form

2.2. Coaching points

2.2.1. Feet 1.5- 2 of your own two feet apart

2.2.2. Forearm level with the ground

2.2.3. Elbow about a handspan from side

2.2.4. Body turned more or less sideways

2.2.5. relaxed readiness

2.2.6. Hips (buttocks) level

2.2.7. Sword in tierce (balance like an ice cream cone)

2.2.8. Weight can be easily shifted off either foot, or at least off the front foot

2.2.9. Back foot turned out at least 45°- more if they have good hip turnout.

2.3. Common Faults

2.3.1. rear arm position


2.3.3. hips and or shoulders at wrong angle

2.3.4. feet at wrong angle

2.3.5. balance incorrect (leaning forward or back)


2.3.7. feet not in line correctly

2.4. Activities

2.4.1. Double advance/ retreat drill

2.4.2. Extend, advance lunge with appel on extension and toe tap on lunge


3.1. Learning aids

3.1.1. Meybridge sabre

3.2. Common Faults

3.2.1. Moving arm out of centre. Either up, across or down, instead of hitting whilst moving the blade forward, the hilt covering centre.

3.2.2. Leaning forward off balance

3.2.3. Not using final 10cm of blade, (although it all counts )

3.2.4. Static, tense grip

3.2.5. Striking too hard

3.2.6. Not articulating fingers and wrist

3.3. Coaching points

3.3.1. Recover to guard after cut

3.3.2. Relax arm to gain distance.

3.3.3. Grip is dynamic and changing.

3.3.4. Lead with cutting edge

3.3.5. Hit with last few inches of blade

3.3.6. Articulate cut 3. The final action of the cut is made with the wrist and fingers 2. Aiming on a 180 arc 1. Weapon should lead- moving to a full relaxed ‘punch’ extension directly at opponent.


4.1. coaching points

4.1.1. The parry is a position from which you can attack

4.1.2. Keep some curve in the arm

4.1.3. Move hand and forearm, minimise movement in shoulders and elbow.

4.1.4. Parry with point further out than guard in order to guide attacking blade down toward guard.

4.1.5. for a strong blocking parry, turn the edge to incoming attack and lead the movement with blade, follow with the arm. The opposite with a deflecting parry.

4.2. Common faults

4.2.1. Too early

4.2.2. Too late

4.2.3. Tension- squeezing too hard

4.2.4. parrying with the flat

4.2.5. Too far back

4.2.6. too far forward

4.2.7. Too narrow

4.2.8. Too broad

4.2.9. Searching forward or to the side for the attack

4.2.10. parry with mid-blade

4.3. Learning Media

4.3.1. Untitled

4.3.2. Untitled

4.3.3. image

4.3.4. Parry in Tierce - Masaniello Parise from Trattato Teorico-pratico della Spada di Scherma e Sciabola, 1884:

4.3.5. Parry in Quarte - Masaniello Parise from Trattato Teorico-pratico della Spada di Scherma e Sciabola, 1884:

4.3.6. O'Rourke - Saber Parries:

4.4. Insufficient Parry/ Mal-Parry


5.1. Coaching Points

5.1.1. Riposte must follow quickly on after the attack. It must have a tight rhythm

5.1.2. Rebound off the parry to make the riposte

5.1.3. Riposte should be as simple and direct a motion as possible

5.1.4. Seek distance and cover quickly after a riposte

5.2. Common Faults

5.2.1. Hand squeezes too hard on Parry which slows down the riposte

5.2.2. Attacking a difficult line after a riposte

5.2.3. No aftercover following riposte

5.2.4. Hesitating or resting on the parry

5.2.5. Moving forward when too close

5.3. Learning aids

5.3.1. riposte

6. blade catch (beat)

6.1. Coaching Points

6.1.1. use foible or midblade

6.1.2. deflect the other blade to clear a path for an attack

6.1.3. If either attacker or defender's forte is employed in the beat, it will count as a parry.

6.1.4. Timing can vary, a beat can follow a parry. A beat can also interrupt an adversary's attack early, on the way to striking them.

6.1.5. make no obvious preparation to beat

6.1.6. Useful against 'blade wavers'

6.2. Common Faults

6.2.1. too close

6.2.2. trying to beat their forte

6.2.3. preparing the beat so obviously that the defender evades the beat

6.2.4. beating without a target in mind to attack

7. VOID (to fall short)

7.1. Coaching Points

7.1.1. Attacker: If you have voided, return to guard immediately, or press an attack.

7.1.2. Defender: A deception can be used to trigger a void

7.1.3. Defender: take advantage of a opportunity created by a void immediately. It quickly disappears.

7.2. Common Faults

7.2.1. Defender: hesitates and misses opportunity when a void appears.

7.2.2. Attacker: gets hit resting after a void

7.2.3. Defender: when void occurs defender not in a position to take advantage

7.3. Teaching aids

7.3.1. void

7.3.2. Untitled


8.1. Coaching points

8.1.1. wrist in position 2, 4, or 1 to protect the arm

8.1.2. The hand and arm are vulnerable

8.1.3. The hand must precede the foot- aim and lunge

8.1.4. Drop low on the extension before you lunge

8.1.5. Recover quickly to guard

8.1.6. Angulation provides cover for the hand

8.2. Common faults

8.2.1. exposed hand or arm

8.2.2. resting on the lunge

8.2.3. lunging before the extension

8.2.4. bad alignment and unbalanced delivery

8.2.5. arm too straight

8.2.6. the hand too low

8.2.7. not getting low enough before the attack and lunging slowly

9. feint

9.1. Coaching Points

9.1.1. Feint with an extension of the arm, re-aim, then attack.

9.1.2. The defender must believe the feint or they will not respond as you would like

9.2. Common fault

9.2.1. moving on to the attack too quickly, attacking before being sure your adversary responds to the feint.

9.2.2. exposing wrist on feint

9.2.3. Feinting when you don't have to


10.1. Advance

10.2. retreat

10.2.1. Untitled

10.3. Common faults

10.3.1. Too big

10.3.2. closing the feet

10.3.3. twisting the feet out of position

10.3.4. loss of balance

10.3.5. straightening the legs


10.4. Teaching Points

10.4.1. Base widens as you step

10.4.2. complete the step quickly

10.4.3. return to en garde on completion

11. STEP LUNGE (patinando)

11.1. Untitled

11.2. common faults

11.2.1. step is too large

11.2.2. balance is lost and lunge is wobbley

11.2.3. leading with shoulders

11.2.4. extension too late

12. THE DEVELOPMENT of the Attack


12.1.1. Coaching points Punch extension Aim on 180degree arc Blend Squeeze hand to complete cut Keep front foot empty and weight back on extension

12.1.2. Common Faults TENSING SHOULDER swinging arm incorrect finishing height locking the elbow hand rising too soon to chop instead of punch

12.2. LUNGE

12.2.1. Coaching points Untitled

12.2.2. Common Faults lifting front foot too high not keeping back foot on ground lifting back hip TWISTING FRONT FOOT ON LANDING leaning back, letting rear arm swing forward leaning forward leaning sideways NOT MOVING HAND BEFORE FOOT moving front foot too far forward so knee not over shoe laces not extending back leg

12.2.3. Learning materials

12.3. Recover

12.3.1. THE RECOVERY Common faults not prepared to carry on fencing rising too high on legs not using heel recovering weight to ball of foot Coaching points dont use front arm use back arm keep hips level push from front heal BEND REAR LEG FIRST control final guard postion