1. Other Things I Look At ...
1.1. Government
1.1.1. DARPA
1.1.2. NASA
1.1.2.1. Tech
1.1.2.2. Cross-Cutting
1.1.2.3. In Your Life
1.1.2.3.1. Balloon-cam
1.1.2.3.2. Xbox dataviz
1.1.2.4. "Major Technology Revolution"
1.1.2.4.1. "It might read as the latest in a series of science fiction articles, but NASA's Stan Starr, branch chief of the Applied Physics Laboratory at Kennedy, points out that nothing in the design calls for brand-new technology to be developed. However, the system counts on a number of existing technologies to be pushed forward."
1.1.3. Emerging Technologies Coordinating Council (California)
1.2. Journals/Blogs
1.2.1. ExtremeTech
1.2.2. Fast Company
1.2.3. MedGadget
1.2.4. Medical Futurist
1.2.5. MIT Tech Review
1.2.6. Popular Mechanics
1.2.6.1. How 8 Sci-Fi Gadgets Are Becoming Reality
1.2.7. Popular Science
1.2.7.1. Future Of
1.2.8. PSFK
1.2.9. Smarter Planet
1.2.10. Tech Republic
1.2.11. Tested
1.3. Science Fiction
1.3.1. MIT Tech Review Science Fiction Anthology
1.3.2. Robinson: Mars Trilogy
1.3.3. Ballantyne: Recursion Trilogy
1.3.4. SciFi / Tech Mashups
1.3.4.1. David Brin
1.3.4.2. Technovelgy
1.3.5. Many many more
1.4. Books
1.4.1. Digital Outcasts
1.4.2. Digital Humanitarians
1.4.3. Cognitive Cooking
1.5. Science
1.5.1. Arxiv
1.5.1.1. Especially ...
1.5.1.1.1. Adaptation & Self-Organizing Systems
1.5.1.1.2. Artificial Intelligence
1.5.1.1.3. Biological Physics
1.5.1.1.4. Chaotic Dynamics
1.5.1.1.5. Computer Vision and Pattern Recognition
1.5.1.1.6. Computer Science and Game Theory
1.5.1.1.7. Computers and Society
1.5.1.1.8. Data Analysis, Statistics and Probability
1.5.1.1.9. Digital Libraries
1.5.1.1.10. Disordered Systems and Neural Networks
1.5.1.1.11. Genomics
1.5.1.1.12. Information Theory
1.5.1.1.13. Learning
1.5.1.1.14. Machine Learning
1.5.1.1.15. Medical Physics
1.5.1.1.16. Neural and Evolutionary Computing
1.5.1.1.17. Neurons and Cognition
1.5.1.1.18. Pattern Formation and Solitons
1.5.1.1.19. Quantitative Biology
1.5.1.1.20. Risk Management
1.5.1.1.21. Robotics
1.5.1.1.22. Social and Information Networks
1.5.1.1.23. Tissues and Organs
1.5.2. IEEE
1.5.2.1. IEEE Biomedical Circuits and Systems Conference : healthcare technology : [proceedings].
1.5.2.2. IEEE journal of translational engineering in health and medicine.
1.5.2.3. IEEE transactions on bio-medical engineering.
1.5.2.4. IEEE transactions on biomedical circuits and systems.
1.5.2.5. IEEE transactions on medical imaging.
1.5.2.6. IEEE transactions on nanobioscience.
1.5.2.7. IEEE transactions on neural systems and rehabilitation engineering
1.5.2.8. IEEE transactions on systems, man, and cybernetics.
1.5.2.9. IEEE/ACM transactions on computational biology and bioinformatics
1.5.2.10. International IEEE/EMBS Conference on Neural Engineering :
1.5.2.11. Proceedings / BioVis, IEEE Symposium on Biological Data Visualization
1.5.2.12. Proceedings / IEEE International Symposium on Computer-Based Medical Systems.
1.5.3. ACM
1.5.3.1. ACM Journal on Emerging Technologies in Computing (JETC)
1.5.3.2. ACM Conference on Innovation and Technology in Computer Science Education
1.5.3.3. Future of Computing Education Summit
1.5.4. Other Journals
1.5.4.1. BMJ innovations.
1.5.4.2. Healthcom
1.5.4.3. International Conference on Pervasive Computing Technologies for Healthcare
1.5.4.4. International innovation : disseminating science, research and technology.
1.5.4.5. International Workshop on Databases and Expert Systems Applications
1.5.4.6. International Workshop on Software Engineering in Health Care.
1.5.4.7. Proceedings / Annual IEEE Symposium on Computer-Based Medical Systems.
1.5.4.8. Surgical innovation.
1.6. TED
1.6.1. TEDtalks
1.6.2. TEDx
1.6.3. TEDMED
1.7. UMich / UofM
1.7.1. Office of Tech Transfer
1.7.1.1. Annual Report
1.7.1.1.1. Accessible Justice
1.7.1.1.2. Athletics & Technology
1.7.1.1.3. New Treaments (Gaucher's)
1.7.1.1.4. Reprogramming Brain Circuits
1.7.1.2. Inventions @ UM
1.7.1.2.1. SUBSCRIBE
1.7.1.2.2. Selected Highlights
1.7.2. Digital Education and Innovation
1.7.3. Fast Forward Medical Innovation
1.7.4. Host Microbiome Initiative
1.7.5. Innovate Blue
1.7.6. Innovation in Action
1.7.7. Institute for Healthcare Policy & Innovation
1.7.8. Medical Innovation Center
1.7.9. Risk Science Center
1.8. Youtube
1.8.1. Channels
1.8.1.1. Adam Ford
1.8.1.2. ASAP Accelerating Science Awards Program
1.8.1.3. Association for Computing Machinery (ACM)
1.8.1.4. Berkman Center
1.8.1.5. Big Think
1.8.1.6. ColdFusion
1.8.1.7. Computerphile
1.8.1.8. DIYbioNYC
1.8.1.9. EEVBlog (electronics)
1.8.1.10. Future Thinking
1.8.1.11. iBio Magazine
1.8.1.12. José Gomez Marquez
1.8.1.13. MAKE Magazine
1.8.1.14. MakerFaire
1.8.1.15. MediaXStanford
1.8.1.16. MIT Tech Review
1.8.1.17. Motherboard
1.8.1.18. National Human Genome Research Institute
1.8.1.19. NIH 3D Print Exchange
1.8.1.20. SciShow
1.8.1.21. Singularity U
1.8.1.22. Singularity Weblog
1.8.1.23. Singularity Videos
1.8.1.24. Stanford Medicine X
1.8.1.25. Talks at Google
1.8.1.26. Tech Insider
1.8.1.27. TechCrunch
1.8.1.28. Tech.Science.Society
1.8.1.29. Tinkering Studio
1.8.1.30. The Verge
1.8.1.31. Vice
1.8.1.32. X Prize
1.8.2. Topics
1.8.2.1. Digital Health
1.8.2.2. Activity Tracker
1.8.2.3. Synthetic Biology
1.8.2.4. Wearable Computer
1.8.2.5. Wearable Technology
1.9. MORE
1.9.1. PFA #Etech
1.9.2. Twitter: #CoolToysU
1.9.3. Twitter: #EmTech
1.9.4. PFA #Emerging
1.9.5. PFA #blogroll
2. Cool Toys
2.1. Robin Good's mindmap
2.2. Gephi
2.3. Google
2.3.1. Recent
2.3.1.1. Google Art Project
2.3.1.2. Google Body Browser
2.3.1.3. Google Books Ngram
2.3.1.4. Google Drive
2.3.1.4.1. Hello Fax
2.3.1.5. Google DRIVING
2.3.1.6. Google Hangouts
2.3.1.6.1. Hangouts on Air
2.3.1.6.2. Apps in Hangouts
2.3.1.6.3. Slideshare Hangouts
2.3.1.6.4. Stutter Social
2.3.1.7. Google Plus
2.3.1.7.1. Google Ripples
2.3.2. Innovation
2.3.2.1. Research @ Google
2.3.2.1.1. Google Innovation Lab for Government
2.3.2.1.2. Google Innovation Lab for Food Experiences
2.3.2.2. About Google Lab
2.3.2.2.1. Creative Skills for Innovation
2.3.2.2.2. Google X has a new logo & new plan to turn moonshots into business
2.3.2.3. Google X
2.3.2.3.1. Self-Driving Cars
2.3.2.3.2. Project Loon
2.3.2.3.3. Makani
2.3.2.3.4. Project Wing
2.3.3. General
2.3.3.1. Google Edu
2.3.3.2. Youtube Closed Captions
2.4. Noun Project
2.5. ShowMe
2.6. Tomorrowish
2.7. Twitter Plays / Role Play
2.7.1. RP Directory
2.7.2. Titanic
2.7.3. Tweenk.me
2.8. More about Cool Toys
2.8.1. Blog
2.8.2. Email Group: cooltoysconversation
2.8.3. Calendar
2.8.4. Google Calendar
2.8.5. Yammer
2.8.6. Facebook coming?
3. Tech Trends
3.1. Tech Trends 2016
3.1.1. Core
3.1.1.1. Gartner Hype Cycle 2015
3.1.1.1.1. What caught my eye
3.1.1.1.2. What puzzled me
3.1.1.1.3. About
3.1.1.1.4. Related
3.1.1.2. Horizon Report, Higher Ed 2016
3.1.1.2.1. Bring Your Own Device (BYOD)
3.1.1.2.2. Learning Analytics & Adaptive Learning
3.1.1.2.3. Augmented and Virtual Reality
3.1.1.2.4. Makerspaces
3.1.1.2.5. Affective Computing
3.1.1.2.6. Robotics
3.1.1.2.7. Accelerants
3.1.1.2.8. Challenges
3.1.1.3. MIT Breakthrough Technologies 2016
3.1.1.3.1. Immune engineering
3.1.1.3.2. Precise gene editing in plants
3.1.1.3.3. Conversational interfaces
3.1.1.3.4. Reusable rockets
3.1.1.3.5. Robots that teach each other
3.1.1.3.6. DNA app store
3.1.1.3.7. SolarCity's Gigafactory
3.1.1.3.8. Slack
3.1.1.3.9. Tesla Autopilot
3.1.1.3.10. Power from the air
3.1.2. DARPA
3.1.2.1. Biological Technologies
3.1.2.1.1. DARPA: Biology IS Technology, Biology is INFORMATION Technology #DARPAbit
3.1.2.1.2. Video Friday: DARPA Biology is Technology Conference #DARPABiT
3.1.2.2. Learning
3.1.2.2.1. Accelerated/Neuroplasticity
3.1.2.2.2. Machine
3.1.2.3. Programmable Matter
3.1.2.3.1. InfoChemistry And Self-Folding Origami
3.1.2.3.2. DARPA'S "PROGRAMMABLE MATTER" PROJECT CREATING SHAPE-SHIFTING MATERIALS
3.1.2.3.3. Video: Create Anything You Want With Programmable Matter
3.1.2.3.4. Make Your Own World With Programmable Matter
3.1.2.4. Resources
3.1.2.4.1. DARPA
3.1.2.4.2. DARPAtv
3.1.2.4.3. Open Catalog
3.1.2.4.4. Technovelgy
3.1.3. IBM
3.1.3.1. Research
3.1.3.1.1. Watson
3.1.3.1.2. Research journal
3.1.4. Medical Futurist
3.1.4.1. Top 10 Medical Technologies of 2016
3.1.4.1.1. Virtual reality
3.1.4.1.2. Augmented reality
3.1.4.1.3. Fibretronics / smart clothes
3.1.4.1.4. Smart algorithms analyzing wearable data
3.1.4.1.5. Near AI in Radiology
3.1.4.1.6. Food scanners
3.1.4.1.7. Humanoid robots
3.1.4.1.8. 3D bioprinting
3.1.4.1.9. IoT of Health at Home
3.1.4.1.10. Theranos, maybe
3.1.4.1.11. CRISPR
3.1.5. Microsoft
3.1.5.1. VIDEO: Microsoft - The world in the future
3.1.6. MIT EmTech Conference
3.1.6.1. 2016
3.1.6.1.1. Trends
3.1.6.2. 2015
3.1.6.2.1. Trends
3.1.6.2.2. Videos
3.1.6.3. 2014
3.1.6.3.1. Trends
3.1.6.3.2. Videos
3.2. Tech Trends 2015
3.2.1. Gartner Hype Cycle 2014
3.2.2. Horizon Report, Higher Ed 2015
3.2.3. MIT Breakthrough Technologies 2015
3.2.4. WEF Emerging Technologies Report 2015
3.2.5. Zenith Optimedia's Top Ten Emerging Technologies 2015
3.3. Tech Trends 2014
3.3.1. Gartner Hype Cycle 2013
3.3.2. MIT Breakthrough Technologies 2014
3.3.3. 50 most critical breakthroughs
3.4. Tech Trends 2013
3.5. Tech Trends 2012
3.6. Tech Trends 2011
4. Resources
4.1. NMC Horizon Report
4.1.1. Tech to Watch 2012
4.1.1.1. Mobile
4.1.1.2. Tablet
4.1.1.3. Game-Based Learning
4.1.1.4. Learning Analytics
4.1.1.5. Gesture Based Computing
4.1.1.6. Internet of Things
4.1.1.6.1. Videos
4.1.1.6.2. RoboEarth
4.1.2. Tech to Watch 2011
4.1.2.1. eBooks
4.1.2.2. Mobile
4.1.2.3. Augmented Reality
4.1.2.4. Game-Based Learning
4.1.2.5. Gesture-Based Computing
4.1.2.6. Learning Analytics
4.1.3. Critical Challenges
4.1.3.1. Digital Media Literacy
4.1.3.2. Assessment - Metrics lab behind tech
4.1.3.3. Ed Competition
4.1.3.3.1. New Models of Learning
4.1.3.3.2. Economics
4.1.3.4. Tech Trends
4.1.3.4.1. Cloud Computing
4.1.3.5. Rapid Proliferation
4.1.3.5.1. Information
4.1.3.5.2. Software
4.1.3.5.3. Tools
4.1.3.5.4. Devices
4.1.4. EDUCAUSE: Horizon Report in Action
4.1.4.1. Mobile computing
4.1.4.2. Gesture-based computing
4.1.4.3. Visual data analysis
4.1.4.4. Simple augmented reality
4.1.4.5. eBooks
4.1.4.6. Open content
4.1.5. Tools/Resources
4.1.5.1. NMC Navigator
4.1.5.2. Horizon Report Wiki 2011
4.1.5.3. Horizon Report Wiki 2010
4.1.6. NMC Navigator ETech Tag Cloud/Focus List
4.1.6.1. 3D Printing
4.1.6.2. Augmented Reality
4.1.6.3. Cloud Computing
4.1.6.4. Collaborative Environments
4.1.6.5. New Scholarship
4.1.6.6. eBooks
4.1.6.7. Game-Based
4.1.6.8. Geolocation / Location-based
4.1.6.9. Gesture-based
4.1.6.10. HTML5
4.1.6.11. Mobiles
4.1.6.12. Open Content / Open Educational Resources
4.1.6.13. Personal Learning Environments
4.1.6.14. Publishing
4.1.6.15. Social Media
4.1.6.16. Teaching Aids
4.1.6.17. Telepresence
4.1.6.18. 3D Video
4.1.6.19. Visualization / Visual Data Analysis
4.2. MIT Tech Review
4.2.1. Egg Stem Cells
4.2.2. Ultra-efficient solar
4.2.3. Solar microgrids
4.2.4. 3D transistors
4.2.5. A Faster Fourier
4.2.6. Nanopore Sequencing
4.2.7. Crowdfunding
4.2.8. High-speed materials discovery
4.2.9. Facebook's Timeline
4.3. 2020science
4.3.1. The list
4.3.1.1. Geoengineering
4.3.1.2. Smart Grids
4.3.1.3. Radical materials
4.3.1.4. Synthetic biology
4.3.1.5. Personalized genomics
4.3.1.6. Bio-interfaces
4.3.1.7. Data interfaces
4.3.1.8. Solar power
4.3.1.9. Nootropics
4.3.1.10. Cosmeceuticals
4.3.2. The theme
4.3.2.1. CONVERGENCE
4.3.2.2. Singularity?
4.3.2.3. Can we handle it?
4.3.3. Future Reality
4.4. World Economic Forum 2012
4.4.1. Informatics
4.4.2. Synthetic biology and metabolic engineering
4.4.3. Green Revolution 2.0
4.4.4. Nanoscale design of materials
4.4.5. Systems biology/modeling
4.4.6. Carbon dioxide as a resource
4.4.7. Wireless power
4.4.8. High energy density power systems
4.4.9. Personalized medicine, nutrition and disease prevention
4.4.10. Enhanced education technology
4.5. 2011
4.5.1. Adaptive Path: Forecasting Scenarios
4.5.1.1. Blended Reality
4.5.1.1.1. "Invisible" Tech
4.5.1.1.2. Smart Parks
4.5.1.2. Day to Data
4.5.1.2.1. Lifestreaming
4.5.1.2.2. Wearable Systems
4.5.1.2.3. Creative Commons
4.5.1.2.4. Cloud
4.5.1.3. Our Data, Ourselves
4.5.1.3.1. Digital Me
4.5.2. Bowman: Emerging Tech Discovery
4.5.3. Deloitte: Tech Trends 2011
4.5.3.1. Enablers
4.5.3.1.1. Visualization
4.5.3.1.2. "Almost Enterprise" Applications
4.5.3.1.3. Cyber Intelligence
4.5.3.1.4. CIOs as Revolutionaries
4.5.3.1.5. End of the "Death of the ERP"
4.5.3.2. Disruptors
4.5.3.2.1. Real Analytics
4.5.3.2.2. Social Computing
4.5.3.2.3. User Engagement
4.5.3.2.4. Applied Mobility
4.5.3.2.5. Capability Clouds
4.5.4. Luidia: Top Tech Trends for K-12 2011
4.5.4.1. Mobile
4.5.4.2. Online Learning
4.5.4.3. Tech-based monitoring & assessment / Learning Analytics
4.5.4.4. Cloud
4.5.4.5. Professonal development
4.5.5. Sloan Center: Empowering Next Generation Teaching 2011
4.5.5.1. Administration & Infrastructure
4.5.5.2. Cutting Edge Tech
4.5.5.3. Innovative Uses
4.5.5.4. Online Classes
4.5.5.5. New Learning Communities
4.5.5.6. Pedagogy
4.5.5.7. From UMich
4.5.5.7.1. eTextbooks (Brenda Gunderson)
4.5.5.7.2. Laptops & LectureTools (Charles Dershimer)
4.5.5.7.3. Extra Credit for NOT Coming to Class (Perry Samson)
4.5.5.7.4. Personalized Online Format (Nancy Konigsberg Kerner)
4.5.6. Veletsianos, Emerging Tech in Distance Education
4.5.6.1. Personal Learning Networks/Environments
4.5.6.2. Open & Social Learning
4.5.6.3. Animated Pedagogical Agents
4.5.6.4. Immersive & Virtual Environments
4.6. Vision 2010
4.6.1. OER
4.6.2. Modular not Monolithic
4.6.3. Community Open Source Model
4.6.4. Open Integration Framework
4.6.5. Superior Vertical Solutions
4.6.6. SAAS
4.6.7. Integration / Outsourcing
4.7. Wikipedia List of Current Emerging Technologies
4.7.1. Categories
4.7.1.1. Biotech, bioinformatics
4.7.1.2. Energy systems
4.7.1.3. Information technology
4.7.1.3.1. Artificial intelligence
4.7.1.3.2. Communications
4.7.1.3.3. Processing
4.7.1.3.4. Storage
4.7.1.3.5. Security
4.7.1.3.6. Software
4.7.1.3.7. Peripherals
4.7.1.3.8. Displays & Optics
4.7.1.4. Material science
4.7.1.5. Robotics
4.7.1.6. Material science
4.7.2. Examples
4.7.2.1. Personalized medicine
4.7.2.2. Nano everything
4.7.2.3. Semantic web "answer machine"
4.7.2.4. 3D display
4.7.2.5. 3D printing
4.7.3. Structure
4.7.3.1. The Tech
4.7.3.2. Status
4.7.3.3. Potentially marginalized tech or industries
4.7.3.4. Potential applications
4.7.3.5. Related articles
5. What is Emerging Tech?
5.1. About
5.1.1. Wikipedia: Emerging Technologies
5.1.2. NBIC (Nanotechnology, Biotechnology, Information technology, Cognitive science
5.2. Centers
5.2.1. Major Resources
5.2.1.1. Center for Policy on Emerging Technologies
5.2.1.2. Institute for Ethics and Emerging Technologies
5.2.2. Localized Thinktanks
5.2.2.1. Center for Emerging Technologies
5.2.2.2. Emerging Technologies Centers, Baltimore
5.2.2.3. Indiana University Emerging Technologies Center
5.2.2.4. Center of Excellence for Information & Computing Technology (Washington State)
5.2.2.5. National Workforce Center for Emerging Technologies
5.2.3. Corporate
5.2.3.1. Deloitte: Emerging Technologies
5.2.3.2. IBM
5.2.3.2.1. Alphaworks
5.2.3.2.2. Watson
5.2.4. Education Centered
5.2.4.1. EDUCAUSE
5.2.4.1.1. Emerging Technologies & Practices
5.2.4.1.2. Emerging Technologies Resources
5.2.4.1.3. Evolving Technologies
5.2.4.1.4. Networking & Emerging Tech Resources
5.2.4.2. New Media Consortium
5.2.5. Science Centered
5.2.5.1. UM Risk Science Center
5.3. Events
5.3.1. European Future Technologies
5.3.2. Imagine Cup
5.4. Publications
5.4.1. ACM Journal on Emerging Technologies in Computing Systems
5.4.2. Forecasters: FORESIGHT
5.4.3. Nature: Futures Issue
5.4.3.1. Facebook
5.4.4. Technology Review: Emerging
5.5. Blogs Etc
5.5.1. DVICE
5.5.2. Gameful
5.5.3. GizMag
5.5.4. OpenTheFuture
5.5.5. WorldChanging