Beleving van games (Zintuigen)

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Beleving van games (Zintuigen) by Mind Map: Beleving van games (Zintuigen)

1. Immersion (What are the requirements?)

1.1. Geur ervaring

1.2. Smaak ervaring

1.2.1. Texture

1.2.2. Taste

1.3. Voel ervaring

1.4. Beeld ervaring

1.4.1. Kwaliteit graphics

1.4.1.1. Hoge kwaliteit

1.4.1.2. Stijl

1.4.1.3. Afwezigheid van graphics (32 bit)

2. Output

2.1. Sight

2.1.1. 3D

2.1.2. Virtual Reality

2.1.3. Augmented Reality

2.2. Smell

2.2.1. Olfactory Display

2.3. Touch

2.3.1. Force Feedback

2.3.1.1. Novint Falcon

2.3.2. Tactile Devices

2.4. Taste

2.5. 'Towards Real Virtuality'

2.5.1. Taste

2.5.2. Smell

2.5.3. Sight

2.5.4. Touch

2.5.5. (Hearing)

3. Input

3.1. Heartbeat sensor

3.2. Direct brain input

3.2.1. Hanze University helmet

3.3. Body suit

3.4. Motion Sensors

3.4.1. Wii

3.4.2. PS3 Controllers

3.5. Camera recording

3.5.1. Eyetoy

3.5.1.1. Eyepet

3.5.2. Kinect

3.6. Singstar

3.7. Replicas

3.7.1. Guitar hero

3.7.2. Rock Band

3.7.3. Pistol Grip