UNIT5. PROGRAMMING
by Ana Galván
1. INTRODUCTION
1.1. Microcontrollers (needs a program)
2. CODES
2.1. Digitial devices 1/2
2.1.1. Binary code/language
2.1.2. Machine code/language
2.2. Shortcuts
2.2.1. Programming (=easier)
3. LANGUAGES
3.1. Instructions
3.2. programming languages ex
3.2.1. C
3.2.2. c++
3.2.3. Java
3.2.4. Javascript
3.2.5. Basic
3.2.6. HTML
3.2.7. Phyton
3.3. Vocabulary
3.3.1. Compiler (translate into machine lan.)
3.3.2. Editor (instructions)
3.3.3. Debuger (find errors)