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Mercadotecnia by Mind Map: Mercadotecnia

1. Desire: What people want

2. Need: the basic for life

3. Demanda: cuando financías tus deseos y needs

4. Product: anything tangible, para satisfacer los desires and needs.

5. Service: actividades o beneficios que son intangibles

6. Ideas: se pueden vender las ideas

7. Valor: el valor que recibe cada producto, servicio o idea por parte de los consumidores en relación con el costo

8. Satisfaction: the product or service accomplish the expectations.

9. Quality: el producto o servicio ofrece lo correspondiente al costo

10. Misión: enunciado motivador en el que se da a conocer el propósito de una compañía o empresa.

11. Visión: A donde quiere llegar la empresa o compañía

12. Objetivos: lo que se quiere lograr por departamento.

13. Strategies: How they are going to complete their objetives

14. Target Market: Sector de la población a quien ira dirigido el producto o servicio

15. Diferenciación: lo que hace que tu producto sea único

16. Positioning:El lugar que ocupa la empresa en la mente del consumidor en relación a su competencia

17. Competitive advantage: tener un mejor posicionamiento que la competencia

18. Marketing Mix: 4P's, Prodcut, Promotion, Price, and Place

19. Filosofías de Marketing

19.1. Social Marketing concept: Apply the product to the ¨world needs¨

19.2. Marketing concept: Sell the consumer needs

19.3. Product concept: pequeña escala de productos que ofrecen calidad

19.4. Production concept: gran cantidad de producción a bajo precio

19.5. Promotion concept: to use a celebrity to sell the prodcut

20. Growth Strategies

20.1. Product development: Different product, same market

20.2. Market penetration: Same product, same market

20.3. Market development: Same product, different market

20.4. Diversification: New product, new market

21. FODA: Es una herramienta de análisis estratégico, para poder completar las metas u objetivos establecidos, con la finalidad de conocer los riesgos, ventajas y desventajas que pudieran existir.

22. Consumers are multidiversed

23. Consumers are important

23.1. Improve economy

23.2. Influence the industries

23.3. Their need help to innovate

23.4. Helps to define strategy and release potential

24. Scope of consumer

24.1. External influences

24.1.1. Input

24.1.1.1. 4P´s

24.1.1.2. Sociocultural context

24.1.1.2.1. Family, sources of information, other sources, social class, culture/subculture

24.2. Decision making process

24.2.1. Process

24.2.1.1. Pychological field

24.2.1.1.1. Motivation

24.2.1.1.2. Perception

24.2.1.1.3. Learning

24.2.1.1.4. Personality

24.2.1.1.5. Attitude

24.2.1.2. Recognition of need

24.2.1.3. Research before buying

24.2.1.4. Evaluation of alternatives

24.3. Behavior after purchase

24.3.1. Output

24.3.1.1. Purchase

24.3.1.1.1. Test

24.3.1.1.2. Rebuy

24.3.1.1.3. Evaluation after purchase

25. Market Research

25.1. Qualitative

25.1.1. Interviews, focus groups, etc

25.2. Quantitative

25.2.1. Mathematics, stadistic, ect

26. Fuentes de información

26.1. Primaria

26.1.1. Información creada por uno mismo

26.2. Secundaria

26.2.1. De otros lugares

27. Mystery shopper: cliente disfrazado, para investigar el producto

28. Massive marketing:  same product, same marketing mix to all

29. Market segmentation

29.1. Geographic

29.1.1. Region, size of the place, density, weather

29.2. Demografic

29.2.1. Age: chronologic and cohort,, sex, status, income, education, occupation

29.3. Psychological

29.3.1. Need, motivation, personality, perception, involvment, attitude

29.4. Psychographic

29.4.1. Lifestyle

29.5. Sociocultural

29.5.1. Culture, religion, subculture, NSE,  family cycle

29.6. Context and Situational

29.6.1. Time, objective, localization, people

30. Products decisions

30.1. Quality, branding, features, design

31. Make all converge in its design

32. Strategy of price

32.1. Survival, quality leader, revenue maximization

33. Product life cycle

33.1. Introduction, growth, maturity, decline

34. Pricing strategy

34.1. Skimming

34.1.1. High price at the beginning, then low price

34.2. Penetration

34.2.1. Low price at the beginning, then raice slowly

35. Promotion strategies

35.1. Advertising, sales promotion, direct marketing,selling, public relations

36. Intermediaries

36.1. Entities between producer and final user

36.1.1. Agent

36.1.2. Wholesaler

37. Distribution channels

37.1. Direct

37.1.1. Producer to consumer

37.2. Inderect

37.2.1. With intermediaries

37.3. Dual

37.3.1. Combination of direct and inderect

37.4. Reverse

37.4.1. Consumer to producer

38. Brand

38.1. All the values, culture, people, actives inside a a company.

39. Brand Identity

39.1. All the methodology in which the company executes its main promise to everyone: audiences and employees.

40. Branding

40.1. Práctica que consiste en idear marcas y gestionarlas como activos de valor.

41. Brand Image

41.1. It works by activating the brand at contact points: stores, the employees, adds, etc.

42. Brand Personality

42.1. Human Characteristics associated to a brand.

42.1.1. Sincerity

42.1.1.1. Practical, honest

42.1.2. Excitement

42.1.2.1. Spirited, Imaginative

42.1.3. Competence

42.1.3.1. Reliable, Intelligent

42.1.4. Sophistication

42.1.4.1. Upper Class, Charming

42.1.5. Ruggedness

42.1.5.1. Outdoorsy , Tough

43. Perception

43.1. process in which we select, organize and interpret sensations.

44. Sensorial Branding

44.1. When companies take advantage of the effects in our senses to improve our experiences.

44.1.1. Taste

44.1.2. Visual

44.1.3. Smell

44.1.4. Hearing

44.1.5. Touch

45. Limbic system

45.1. Immediate emotion.

46. Subliminal Perception

46.1. Below the Minimum Absolut Threshold lies

47. Axioms

47.1. “IT IS UNAVOIDABLE TO HAVE AN IMAGE”

47.2. “83% OF OUR DECISIONS DEPENDS ON WHAT WE SEE

47.3. “THE BRAIN’S PROCESS THE STIMULI IN MATER OF SECONDS”

47.4. “THE MIND DECIDES MOSTLY WITH EMOTIONS”

47.5. “IMAGE IS DINAMIC”

47.6. IF YOU CREATE AN IMAGE, THIS SHOULD RESPECT THE ESSENCE OF THE TRANSMITER.

47.7. IMAGE IS RELATIVE.

47.8. THE CREATION PROCESS OF AN IMAGE IS RATIONAL, THEREFORE IT NEEDS A METHODOLOGY.

47.9. Image efficiency is directly related to the coherence of the stimuli that causes it.

47.10. IT TAKES TIME AND WILL BE MUCH MORE DIFFICULT TO RECONSTRUCT AN IMAGE THAN TO CREATE IT.

47.11. THE BETTER YOUR IMAGE, THE MORE INFLUENTIALYOU WILL BE.

47.12. THE IMAGE OF THE OWNER INFLUENCES THE INSTITUTION.

47.13. THE IMAGE OF THE INSTITUTION INFLUENCES THE MEMBERS.

48. Color Theory

48.1. Hue

48.1.1. It’s the color by itself.

48.2. Tint

48.2.1. Warm, or cold.

48.3. Value

48.3.1. Clarity or darkness of one color;

48.4. Chroma

48.4.1. How bright or pure a color is

49. Estilos

49.1. Casual

49.2. Tradicional

49.3. Elegante

49.4. Romántico

49.5. Creativo

49.6. Seductivo

49.7. Dramático

50. Goal

50.1. El resultado que uno quiere obtener de sus acciones

50.1.1. Gnéisica

50.1.1.1. Es de forma general

50.1.2. Especifica

50.1.2.1. Se selecciona una en particular

51. Motivación

51.1. Fuerza que te impulsa acomplejar una meta

51.1.1. Positiva

51.1.1.1. Algo que se quiere lograr

51.1.2. Negativa

51.1.2.1. Algo que no quiere lograr

52. Self defense mechanism

52.1. Aggression

52.2. Rationalization

52.3. Regression

52.4. Reticence

52.5. Projection

52.6. Identification