Wethinkcode

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Wethinkcode by Mind Map: Wethinkcode

1. Learning objectives

1.1. curriculum

1.2. projects and assignments

1.3. actually learn to code

1.4. different languages

1.5. projects

2. Assessment process

2.1. online for getting in

2.2. project mark

2.3. exams

2.4. modules

2.5. courses build on eachother

3. Onboarding

3.1. financial issues

3.2. learning issues

3.3. family

3.4. logistics, transport etc

3.5. job situation

3.6. honeymoon phase?

4. Peer support

4.1. clubs

4.1.1. gaming

4.1.2. F-mac

4.1.3. Audio visual

4.1.4. chess

4.1.5. robotics

4.2. weekly check-ins

4.2.1. self-managed

4.2.2. environment managed

4.3. creative

4.3.1. cultural

4.3.2. songs

4.3.3. games

4.3.4. competitions

5. Values

5.1. ways of working

5.2. community service

5.3. self-expressed

5.4. consequences

5.5. rules

6. other models

6.1. codex

6.2. codespace for kids

6.3. MOOCs

7. Self-directed learning

7.1. deadlines

7.2. peer learning

7.3. flexible within boundaries

7.4. no teachers

7.4.1. does it work

7.4.2. democratised education

7.4.3. peer network of learning

7.4.4. cannot scale formal learning process

8. Facilitated environment

8.1. physical school

8.2. tech set up

8.3. infrastructure

8.4. link to 42

8.5. supports collaboration

8.6. formal learning?

8.7. security

8.8. life skills eg financial literacy

8.9. VISA reporting / monitoring

9. Corporate sponsors / partners

9.1. founders

9.2. network

9.3. financial support

9.4. marketing, PR

10. Student stories

10.1. Key themes

10.1.1. coding is cool

10.1.2. needed experience to get a job

10.1.3. found an awesome environment

10.1.4. want to be a billionaire

10.1.5. inspired by the disruptors

11. diverse backgrounds

11.1. tertiary education

11.2. never coded

11.3. township

11.4. "dad said so"

11.5. race, culture

12. society impact

12.1. WEF discussion

12.2. 100000 coders in africa

12.3. job creation