Wethinkcode
by Peter Alkema
1. Learning objectives
1.1. curriculum
1.2. projects and assignments
1.3. actually learn to code
1.4. different languages
1.5. projects
2. Assessment process
2.1. online for getting in
2.2. project mark
2.3. exams
2.4. modules
2.5. courses build on eachother
3. Onboarding
3.1. financial issues
3.2. learning issues
3.3. family
3.4. logistics, transport etc
3.5. job situation
3.6. honeymoon phase?
4. Peer support
4.1. clubs
4.1.1. gaming
4.1.2. F-mac
4.1.3. Audio visual
4.1.4. chess
4.1.5. robotics
4.2. weekly check-ins
4.2.1. self-managed
4.2.2. environment managed
4.3. creative
4.3.1. cultural
4.3.2. songs
4.3.3. games
4.3.4. competitions
5. Values
5.1. ways of working
5.2. community service
5.3. self-expressed
5.4. consequences
5.5. rules
6. other models
6.1. codex
6.2. codespace for kids
6.3. MOOCs
7. Self-directed learning
7.1. deadlines
7.2. peer learning
7.3. flexible within boundaries
7.4. no teachers
7.4.1. does it work
7.4.2. democratised education
7.4.3. peer network of learning
7.4.4. cannot scale formal learning process
8. Facilitated environment
8.1. physical school
8.2. tech set up
8.3. infrastructure
8.4. link to 42
8.5. supports collaboration
8.6. formal learning?
8.7. security
8.8. life skills eg financial literacy
8.9. VISA reporting / monitoring
9. Corporate sponsors / partners
9.1. founders
9.2. network
9.3. financial support
9.4. marketing, PR
10. Student stories
10.1. Key themes
10.1.1. coding is cool
10.1.2. needed experience to get a job
10.1.3. found an awesome environment
10.1.4. want to be a billionaire
10.1.5. inspired by the disruptors