Ripple Effect                     We Are the Real Time Experiment

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Ripple Effect                     We Are the Real Time Experiment by Mind Map: Ripple Effect                     We Are the Real Time Experiment

1. artists

1.1. Art

1.2. Cont.Vis Arts

1.3. Sci/tech/art

1.4. Moving Image

1.5. Makers

1.6. Film/Media

1.7. Post Internet

1.8. Digital Art

1.9. Socially Engaged Practice

1.10. Fake nails and Snapchat

2. competitors

2.1. Baltic

2.2. NMM

2.3. AND

2.4. Bluecoat

2.5. Furtherafield

2.6. Metal

2.7. Heart of Glass

2.8. Ars Electronica

2.9. Rhizome/New Museum

2.10. ODI

2.11. National Media Museum

2.12. Media City

2.13. FACT (VF)

3. ACE Fit

3.1. Art

3.2. Technological and Social Innovation.

3.3. Learning

3.4. Experiment

3.5. Talent Development

3.6. Research

3.7. Digital

3.8. Politics

4. Rythym

5. Concentric circles

5.1. Emergence Framework

5.2. resonance

5.3. alignment

5.4. re-inforcement

5.5. Distance

5.6. Amplitude

6. New Subjects New Ideas

6.1. Humanity v Technolgy

6.2. Re-programming

6.3. Digital Identity

6.4. Recycle Everything

6.5. Obselesence

6.6. Impermanence

6.7. Place & Virtuality

6.8. Lonliness

6.9. Archive everything

6.10. Belief, Quality and Play

7. Lily pads

7.1. Refuge

7.2. Stability

7.3. Criticality

8. Collective intelligence Collective experience

9. Tsunami Warning

9.1. Emergence

9.2. Change

9.3. Renewal

9.4. Brexit

9.5. agility

9.6. Unstable

10. Place - Popular attraction - Hub

10.1. Cultural Prototyping

10.2. experience event

10.3. Social

10.4. art technology

10.5. make

10.6. home

10.7. Virtual place/On-line Realityi

10.8. thinking space

10.9. agency  affect

11. Intererence patterns

11.1. Disruption

11.2. Chaos theory

11.3. New Media Art

11.4. convergence 2.0 - divergence

11.4.1. Networks

11.4.2. insecurity

12. Affect

12.1. Poetics v Utility

12.1.1. Artists license

12.1.2. Modernism v Earth

12.1.3. Socio-political

12.1.4. Ontology/Economic

12.1.5. Experience

13. Experience

13.1. Audience into producer

13.2. Stretch

13.3. Intergenerational

13.4. Audience empathy

13.5. Embodied

13.6. Criticality

13.7. Festival

13.8. Pokemon Go

13.9. Anish Kapoor

13.10. Jon Rafman

13.11. Play

14. bigger value envelopes

14.1. crowd funding creativity

14.2. curatorial sensibility

14.3. always beta

14.4. fun

15. Ambitiion

16. BT

17. creative agency

17.1. aging

17.2. conflict

17.3. prison

17.4. digital/data literacy

17.5. steam

17.6. learning by doing

17.7. yp/learning

17.8. maker education

17.9. peer learning

17.10. practice based research

18. Think Can Do Tank

19. Beta Space

20. FACTLab

21. National Centre for Digital Literacy ??