Ripple Effect                     We Are the Real Time Experiment

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Ripple Effect                     We Are the Real Time Experiment by Mind Map: Ripple Effect                     We Are the Real Time Experiment

1. Tsunami Warning

1.1. Emergence

1.2. Change

1.3. Renewal

1.4. Brexit

1.5. agility

1.6. Unstable

2. Place - Popular attraction - Hub

2.1. Cultural Prototyping

2.2. experience event

2.3. Social

2.4. art technology

2.5. make

2.6. home

2.7. Virtual place/On-line Realityi

2.8. thinking space

2.9. agency  affect

3. artists

3.1. Art

3.2. Cont.Vis Arts

3.3. Sci/tech/art

3.4. Moving Image

3.5. Makers

3.6. Film/Media

3.7. Post Internet

3.8. Digital Art

3.9. Socially Engaged Practice

3.10. Fake nails and Snapchat

4. competitors

4.1. Baltic

4.2. NMM

4.3. AND

4.4. Bluecoat

4.5. Furtherafield

4.6. Metal

4.7. Heart of Glass

4.8. Ars Electronica

4.9. Rhizome/New Museum

4.10. ODI

4.11. National Media Museum

4.12. Media City

4.13. FACT (VF)

5. ACE Fit

5.1. Art

5.2. Technological and Social Innovation.

5.3. Learning

5.4. Experiment

5.5. Talent Development

5.6. Research

5.7. Digital

5.8. Politics

6. Rythym

7. Intererence patterns

7.1. Disruption

7.2. Chaos theory

7.3. New Media Art

7.4. convergence 2.0 - divergence

7.4.1. Networks

7.4.2. insecurity

8. Concentric circles

8.1. Emergence Framework

8.2. resonance

8.3. alignment

8.4. re-inforcement

8.5. Distance

8.6. Amplitude

9. New Subjects New Ideas

9.1. Humanity v Technolgy

9.2. Re-programming

9.3. Digital Identity

9.4. Recycle Everything

9.5. Obselesence

9.6. Impermanence

9.7. Place & Virtuality

9.8. Lonliness

9.9. Archive everything

9.10. Belief, Quality and Play

10. Affect

10.1. Poetics v Utility

10.1.1. Artists license

10.1.2. Modernism v Earth

10.1.3. Socio-political

10.1.4. Ontology/Economic

10.1.5. Experience

11. Lily pads

11.1. Refuge

11.2. Stability

11.3. Criticality

12. Experience

12.1. Audience into producer

12.2. Stretch

12.3. Intergenerational

12.4. Audience empathy

12.5. Embodied

12.6. Criticality

12.7. Festival

12.8. Pokemon Go

12.9. Anish Kapoor

12.10. Jon Rafman

12.11. Play

13. bigger value envelopes

13.1. crowd funding creativity

13.2. curatorial sensibility

13.3. always beta

13.4. fun

14. Ambitiion

15. BT

16. creative agency

16.1. aging

16.2. conflict

16.3. prison

16.4. digital/data literacy

16.5. steam

16.6. learning by doing

16.7. yp/learning

16.8. maker education

16.9. peer learning

16.10. practice based research

17. Collective intelligence Collective experience

18. Think Can Do Tank

19. Beta Space

20. FACTLab

21. National Centre for Digital Literacy ??