1600047

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Rocket clouds
1600047 by Mind Map: 1600047

1. Introduction screen

1.1. Studio logo

1.1.1. Skip

1.1.1.1. Neutral state

1.1.1.2. Mouse over state

1.1.1.2.1. Skip button appears

2. Title screen

2.1. Screen transition

2.1.1. Game logo appears

2.1.1.1. Main title screen

2.1.1.1.1. Start game button

2.1.1.1.2. Options Button

2.1.1.1.3. Credits

2.1.1.1.4. Copyright statement

2.1.1.1.5. Background graphics

2.1.1.1.6. Background music

2.1.1.1.7. Exit screen transition animation

3. Sound

3.1. Background music

3.2. Fx

3.2.1. Mouse over sound

3.2.1.1. Start game

3.2.1.2. Option

3.2.2. Hit sound

3.2.2.1. Start game

3.2.2.2. Option

3.2.2.3. Credits

4. Credits Screen

4.1. Enter screen animation

4.1.1. Name role display

4.1.2. Source credit display

4.1.3. Back button

4.1.3.1. Neutral state

4.1.3.2. Mouse over

4.1.3.2.1. Appears

4.1.3.3. Hit

4.1.3.3.1. Animation

4.2. Background graphics

4.3. Credits music

4.4. Exit screen animation

4.5. Fx

4.5.1. Back button

4.5.1.1. Mouse over sound

4.5.1.2. Hit sound

5. Gameplay screen

5.1. Health points

5.1.1. Icon

5.1.1.1. Icon decrease feedback animation

5.1.1.2. Icon increase feedback animation

5.1.2. Gameplay

5.1.2.1. Increase/decrease

5.2. Mana points

5.2.1. Icon

5.2.1.1. Icon decrease feedback animation

5.2.1.2. Icon increase feedback animation

5.2.2. Gameplay

5.2.2.1. Increase/decrease

5.3. Switch skill icon

5.3.1. Switchable

5.4. Score display

5.4.1. Updates with gameplay

5.5. Money display

5.5.1. Icon

5.5.1.1. Updates with gameplay

5.6. Collectables display

5.6.1. Icon

5.6.1.1. Obtain collectible feedback animation

5.6.1.2. Updates with gameplay

5.7. Display

5.7.1. Character damage

5.7.2. Enemy damage

5.8. Character emotion icons

6. In-game

6.1. Levels

6.1.1. One

6.1.1.1. Level 1 enemies placement

6.1.1.2. Level 1 layout

6.1.2. Two

6.1.2.1. Level 2 enemies placement

6.1.2.2. Level 2 layout

6.1.3. Three

6.1.3.1. Level 3 enemies placement

6.1.3.2. Level 3 layout

6.2. Character

6.2.1. Fx

6.2.1.1. Damage

6.2.1.2. Walking

6.2.1.3. Attack

6.2.1.3.1. Attack sound

6.2.1.3.2. Attack hit sound

6.2.1.4. Falling

6.2.1.5. Healing sound

6.2.1.6. Character collecting collectables sound

6.2.2. States animation

6.2.2.1. Walking

6.2.2.2. Jumping

6.2.2.3. Falling

6.2.2.4. Idling

6.2.2.5. Damage

6.2.2.6. Dying

6.2.2.7. Attack

6.2.2.7.1. Jump attack

6.3. Pause screen

6.3.1. Darken screen

6.3.2. Pause caption

6.3.3. Instructions to pause

6.3.4. Unpause button

6.4. Game over screen

6.4.1. Transition to screen

6.4.2. Game over caption

6.4.3. Restart

6.4.3.1. Neutral state

6.4.3.2. Mouse over state

6.4.3.2.1. Button appears

6.4.3.3. Hit state

6.4.3.3.1. Animation

6.4.4. Back to title

6.4.4.1. Neutral state

6.4.4.2. Mouse over state

6.4.4.2.1. Button appears

6.4.4.3. Hit state

6.4.4.3.1. Animation

6.4.5. Background graphics

6.4.6. Exit screen transition animation

6.4.7. Fx

6.4.7.1. Background music

6.4.7.1.1. Non loop

6.4.7.2. Restart

6.4.7.2.1. Mouse over

6.4.7.2.2. Hit

6.4.7.3. Back to title

6.4.7.3.1. Mouse over

6.4.7.3.2. Hit

7. Tutorial

7.1. Level 1,2,3

7.1.1. Instructions

7.1.1.1. Movement

7.1.1.2. Attack

7.1.1.3. Action

7.1.1.4. Objective

7.1.1.5. Introduction to new mechanics

7.1.2. Movement key icon

7.1.3. Placements

7.1.3.1. Collectibles

7.1.3.2. Obstacles

7.1.3.3. Balancing

7.1.4. Progressive difficulty

7.1.5. Theme consistency

7.1.6. Obstacle assets

7.1.7. Graphics

7.1.7.1. Background layer

7.1.7.1.1. One

7.1.7.1.2. Two

7.1.7.2. Gameplay level

7.1.7.2.1. Ground

7.1.7.2.2. Platform

7.1.8. Enemy assets

7.1.8.1. Animation

7.1.8.1.1. Idling

7.1.8.1.2. Walk

7.1.8.1.3. Jumping

7.1.8.1.4. Falling

7.1.8.1.5. Damage

7.1.8.1.6. Dying

7.1.8.1.7. Status

7.1.8.1.8. Attack

7.1.9. Sound

7.1.9.1. Background

7.1.9.2. Enemy attack

7.1.9.2.1. Hits character

7.1.9.3. Background

7.1.9.3.1. Layer

7.1.9.4. Gameplay

7.1.9.4.1. Scrolling

7.1.9.5. Enemy A.I

7.1.9.5.1. Movement

7.1.9.5.2. Attack

7.1.9.5.3. Action

7.1.10. Level 2

7.1.10.1. New objective

7.1.10.2. New Mechanics instruction

7.1.11. Level 3

7.1.11.1. New objective

7.1.11.2. New mechanics instruction

8. Victory screen

8.1. Transition to screen animation

8.2. Victory caption

8.3. Next level button

8.3.1. Neutral state

8.3.2. Mouse over

8.3.3. Hit state

8.3.3.1. Animation

8.4. Background graphics

8.5. Exit screen animation

8.6. Score display

8.7. Collectible display

8.8. Fx

8.8.1. Background music

8.8.2. Next level

8.8.2.1. Mouse over sound

8.8.2.2. Hit sound

8.9. Restart level button

8.10. Back to title button