Introduction to Multimedia

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Introduction to Multimedia by Mind Map: Introduction to Multimedia

1. Combination of text, art (images), sound, animation, and video

2. Linear :

2.1. * Projects that are not interactive

2.2. * For display purposes with not much interaction from audience

2.3. * Example : presentation slides, story line movie or animation video

3. Nonlinear :

3.1. * Projects where users are given navigational control

3.2. * Participation of users is crucial

3.3. * Example : website, google search engine, or DVD menu screen

4. Hypertext : contains links to other texts

5. Hypermedia : not constrained to be text-based, can include other media, e.g., graphics, images, and especially the continuous media - sound and video

6. Applications of Multimedia :

6.1. * Business : include presentations, training, marketing, advertising and networked communication

6.2. * Schools : Educational software can be developed to enrich the learning process

6.3. * E-learning : with the use of computers and technology as a vehicle for knowledge exchange within teaching and learning

6.4. * Home : most multimedia projects reach homes via television sets or monitors with built-in user inputs

6.5. * Public places : Multimedia is available at stand-alone terminals or kiosks  to provide information and help

6.6. * Virtual reality (VR)

6.6.1. - extension of multimedia

6.6.2. - a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction

6.6.3. - requires terrific computing horsepower to be realistic

6.6.4. - Example : Goggles, helmets, and special gloves

7. Primary media for delivering multimedia projects are :

7.1. Compact disc read-only memory (CD-ROM)

7.2. Digital Versatile Disc (DVD)

7.3. Compact disc Rewritable (CD-RW)

7.4. Blue - ray Dics

7.5. Flash / Thumb drives