Branding myself

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Branding myself by Mind Map: Branding myself

1. Passion

1.1. For the community

1.2. Career+Company

1.3. Love for video games and design

2. Speed+Accuracy

2.1. Precise and quick with development tools

2.2. The ability to learn things quickly

3. Persistant

3.1. Ensure the best possible performance from myself to deliver beyond expectation

3.2. Staying on development task, day in and out and not giving up

4. Competitive

4.1. Performing at 110% at all times

4.2. Delivering the best possible product

4.3. Rise to any challenge given, no matter the odds

5. General experience with tools

5.1. Pakscape

5.2. GtkRadiant

5.3. Unreal Engine 4

6. Languages

6.1. Python

6.2. Lua

6.3. Unreal Kismet

7. Skills

7.1. World building

7.2. Level design

7.3. Community engagement

8. Athletic+Healthy

8.1. Working out keeping a healthy sharp mind

8.2. Outdoor activities keeping the heart strong

8.3. Eating correctly to avoid obesity, preventing unnecessary health risks

9. Team Player

9.1. The ability to effectively communicate with others.

9.2. Being able to work with others in different departments of the team.

10. Audience

10.1. EA

10.1.1. Ubisoft

10.2. Bioware

10.3. ID Software

10.4. What's important to them? And what do I want them to think?

10.4.1. Being able to work in a team based environment

10.4.2. Having strong communication skills

10.4.3. Strong sense of game tools

10.4.4. Being able to complete my task before deadlines

11. STAR

11.1. What will they remember me by?

11.2. Strong presentation skills

11.2.1. Having a sense of humor, and being approachable

11.2.1.1. Strong portfolio

11.3. Be in inspiring, and to the point.

11.4. Eye contact, shift between one or more people.

11.5. Above all, be myself

12. What not to do

12.1. Not using college education to my advantage

12.2. Swaying away from questions being asked, aka not staying on point.

12.3. Keeping eye contact on one person, rather then shifting from the individuals around the room

12.4. Pretending to be someone I'm not!

13. What not to do

13.1. Be a lone wolf, AKA not a team player.

13.2. Silent little to no communication between the team

13.3. Not brushing up and learning development tools

13.4. Not pitching ideas, or being creative

14. Message to convey

14.1. My love for my career

14.2. I'm not just a designer but a passionate gamer, and that I understand the people and what they want

14.3. Why I believe I'm the best candidate for job

15. Tools for presentation

15.1. Power point

15.1.1. Mindmeister

15.2. I've chosen these tools over others because they are simple yet available to everyone.. Most people use Power point for presentations. Mindmeister has been my  golden tool for planning thus far. Do to it being a complex yet disorganized fun.

16. obstacles possibly faced with

16.1. Nervousness

16.1.1. Not having enough information, or correct knowledge of the company pitching to.

16.1.1.1. Being perceived as an elitist.

17. Hardest part on production and delivery

17.1. Making a twister out of my brainstorm

17.2. Way to much content then needed

17.3. Going over my 3-4 min presentation