Chapter 4: Images
by Qui Luan
1. Making Still Images
1.1. Bitmaps
1.1.1. Included
1.1.2. Included
1.1.3. Excluded
1.2. Capturing and editing images
2. Bitmap Sources
2.1. Where do bitmaps come from?
2.1.1. Materials
2.1.2. Personel
2.1.3. Services
2.1.4. Duration
2.2. Legal rights protecting use of images from clip art galleries fall into three basic groupings
3. Vector Drawing
3.1. Vector-drawn graphics
4. Vector-drawn images
4.1. How vector-drawn images work
4.1.1. Project specifications
4.1.2. End User requirements
4.1.3. Action points sign-off
5. Vector-drawn images versus bitmaps
5.1. Schedule
5.2. Budget
5.3. Resources
5.4. Delays
6. Bitmap Software
6.1. Define Project Schedule
6.1.1. Dependencies
6.1.2. Milestones
6.2. Limitations
6.2.1. Schedule
6.2.2. Budget
6.3. Define Project Development Measurement
6.3.1. KPI's
7. 3-D drawing and rendering
7.1. 3-D animation tools
7.2. Features of a 3-D application
7.3. Panoramas
8. Colors and Palettes in Multimedia
8.1. Understanding natural light and color
8.1.1. Additive color
8.1.2. Subtractive color
8.1.3. Color models
8.2. Color palettes
8.2.1. Dithering