Chapter 4: Images

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Chapter 4: Images by Mind Map: Chapter 4: Images

1. Colors and Palettes in Multimedia

1.1. Understanding natural light and color

1.1.1. Additive color

1.1.2. Subtractive color

1.1.3. Color models

1.1.3.1. RGB model

1.1.3.2. HSB and HSL models

1.2. Color palettes

1.2.1. Dithering

2. Images File types Used in Multimedia

2.1. Macintosh formats

2.2. Windows formats

2.2.1. BMP- A windows bitmap file

2.2.2. TIFF- Extensively used in DTP packages

2.2.3. PCX- Used by MS-DOS paint software

2.3. Cross-platform formats

2.3.1. JPEG, GIF, and PNG used format on web

2.3.2. PDF

2.3.3. PSD, AI, CDR, DXF used by applications

2.3.4. IGS or IGES

2.3.5. COLLADA 3D

2.3.6. KML(Keyhole Markup Language) and KMZ ( a zipped package of KML files and images)

3. Making Still Images

3.1. Bitmaps

3.1.1. Photo-realistic images

3.1.2. Complex drawings requiring fine detail

3.2. Vector-drawn graphics

3.3. Capturing and editing images

4. Creation Of Still Images

4.1. 3-D drawing

4.1.1. 3-D animation tools

4.1.1.1. Daz3D

4.1.1.2. Form*Z

4.1.1.3. NewTek' s Lightwave

4.1.1.4. Autodesk's Maya

4.1.1.5. Trimble's SketchUp

4.1.2. Features of a 3-D application

4.1.2.1. Modeling

4.1.2.2. Extrusion

4.1.2.3. Lathing

4.1.3. Panoramas

4.2. Rendering