Chapter 2: Multimedia Hardware and Software

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Chapter 2: Multimedia Hardware and Software by Mind Map: Chapter 2: Multimedia Hardware and Software

1. 4. Software

1.1. Text editing and word processing tools

1.2. OCR software

1.3. Painting tools

1.4. Drawing tools

1.5. 3-D modeling tools

1.6. Image editing tools

1.7. Sound editing tools

1.8. Animation, video, and digital movie tools

2. 3. Harware

2.1. Production platforms

2.2. Connections

2.2.1. Integrated Drive Electronics (IDE)

2.2.2. Universal Serial Bus (USB)

2.2.3. FireWire (IEEE 1394)

2.3. Memory and storage devices

2.3.1. Random Access Memory (RAM)

2.3.2. Read Only Memory (ROM)

2.3.3. Hard disks

2.4. Input devices

2.5. Output devices

3. 2. Multimedia Skills

3.1. Project Manager

3.2. Multimedia Designer

3.3. Interface Designer

3.4. Writer

3.5. Audio/Video Specialist

3.6. Multimedia Programmer

4. 5. Authoring Systems

4.1. Types of authoring tools:

4.1.1. Card- and page-based

4.1.2. Icon- and object-based

4.1.3. Time-based

4.2. Choosing an authoring tool:

4.2.1. Editing and organizing features

4.2.2. Programming features

4.2.3. Interactivity features

4.2.4. Performance tuning features

4.2.5. Playback features

4.2.6. Delivery features

4.2.7. Cross-platform features

4.2.8. Internet-playability features

5. What you need: 1. The Intangibles

5.1. Creativity

5.2. Organization

5.3. Communication

6. Multimedia Development Process

6.1. 4 basic stages:

6.1.1. Planning & Costing

6.1.2. Designing & Producing

6.1.3. Testing

6.1.3.1. Alpha Testing

6.1.3.2. Beta Testing

6.1.4. Delivering