Chapter 2 : Hardware and Software
by Bee Wen
1. Multimedia development process
1.1. 1.Planning and costing
1.2. 2.Designing and producting
1.3. 3.Testing
1.4. 4.Delivering
2. Software
2.1. Text editing and word processing tools
2.2. OCR software
2.3. Painting tools
2.4. Drawing tools
2.5. 3-D modeling tools
2.6. Image editing tools
2.7. Sound editing tools
2.8. Animation, video, and didital movie tools
3. Authoring system
3.1. Types of authoring tools
3.1.1. 1. Card- and page-based
3.1.2. 2. Icon- and object based
3.1.3. 3. Time-based
3.2. Objects
3.3. Choosing an authoring tool
3.3.1. 1. Editing and organizing features
3.3.2. 2. Programming features
3.3.3. 3. Interactivity features
3.3.4. 4. Performance tuning and playback features
3.3.5. 5. Delivety, cross-platform, and Internet playability features