Multimedia Hardware and Software
by Quebie Tey
1. Multimedia Development process
1.1. Planning and costing
1.2. Designing and Producing
1.3. Testing
1.3.1. alpha
1.3.2. beta
1.4. Delivering
2. Requirements
2.1. intangibles
2.1.1. creativity
2.1.2. organization
2.1.3. communication
2.2. multimedia skills
2.2.1. project manager
2.2.2. multimedia designer
2.2.3. interface designer
2.2.4. writer
2.2.5. audio/vedeo specialist
2.2.6. multumedia programmers
2.3. hardware
2.3.1. prosuction platforms
2.3.2. windows vs macintosh
2.3.3. connections
2.3.4. IIDE
2.3.5. USB
2.3.6. FireWire
2.3.7. Menory and storage devires
2.3.8. Memory and storage devices
2.3.9. input devices
2.3.10. outout devices
2.4. software
2.4.1. text editing and word processing tools
2.4.2. OCR software
2.4.3. painting tools
2.4.4. drawing tools
2.4.5. 3D modeling tools
2.4.6. image editing tools
2.4.7. Sound editing tools
2.5. authoring system
2.5.1. Card- and page-based authoring
2.5.2. Time-based authoring tools
2.5.3. Icon- and object-based authoring tools