GBL ( Gamification ) does it belong in schools?
by Andrew Blake
1. Students
1.1. Case studies on student outcomes
1.1.1. Positive and Negative
1.2. Suitability for different students
1.2.1. Does it engage students in the same way
1.2.2. How do we know what games a student will pertain to the most
2. How GBL is used
2.1. Different forms of GBL
2.1.1. Video games
2.1.2. Board games
2.1.3. Physical activity games
2.2. At what ages is it being implemented
2.2.1. Does it stop being effective at a certain age
3. GBL against traditional learning
3.1. Advantages of GBL against traditional learning
3.2. Dis-advantages of GBL against traditional learning
3.3. Do educators prefer GBL or Traditional
3.3.1. Does the tendency to use one over the other just pertain to individual teachers
3.3.2. Do educators have difficulty using one over the other