Chapter 2 : Multimedia Hardware and Software

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Chapter 2 : Multimedia Hardware and Software by Mind Map: Chapter 2 : Multimedia Hardware and Software

1. Multimedia Development Process

1.1. 1) Planning & Costing

1.2. 2) Designing & Producing

1.3. 3) Testing

1.3.1. Alpha Testing

1.3.2. Beta Testing

1.4. 4) Delivering

1.4.1. Alpha Testing

1.4.2. Beta Testing

2. Requirements for a multimedia project

2.1. The Intangibles

2.1.1. Creativity

2.1.2. Organization

2.1.3. Communication

2.2. Multimedia Skills

2.2.1. Main roles in the team

2.2.1.1. Project Manager

2.2.1.2. Multimedia Designer

2.2.1.3. Interface Designer

2.2.1.4. Writer

2.2.1.5. Audio/Video Specialist

2.2.1.6. Multimedia Programmer

2.3. Hardware

2.3.1. Production Platforms

2.3.2. Windows vs Macintosh

2.3.3. Connections

2.3.4. IDE

2.3.5. USB

2.3.6. FireWire

2.3.7. Memory and Storage Devices

2.3.8. Input Devices

2.3.9. Output Devices

2.4. Software

2.4.1. Text Editing and Processing Tools

2.4.2. OCR Software

2.4.3. Paint and Drawing Software

2.4.4. 3-D Modeling Tools

2.4.5. Image Editing Tools

2.4.6. Sound Editing Tools

2.4.7. Animation, Video, and Digital Movie Tools

2.5. Authoring Systems

2.5.1. Types of Authoring Tools

2.5.1.1. Card-and page-based authoring tools

2.5.1.2. Icon-and object-based authoring tools

2.5.1.3. Time-based authoring tools

2.5.2. Choosing an Authoring Tools

2.5.2.1. Editing and organizing features

2.5.2.2. Programming features

2.5.2.3. Interactivity features

2.5.2.4. Performance tuning and playback features

2.5.2.5. Delivery, cross-platform, and Internet playability features