Chapter 4 - Images

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Chapter 4 - Images by Mind Map: Chapter 4 - Images

1. 3D Drawing and Rendering

1.1. 3D animation tools

1.2. Panoramas

1.3. Features of a 3D application

1.3.1. Modeling

1.3.2. Extrusion

1.3.3. Lathing

2. Colors and Palettes in Multimedia

2.1. Natural light and color

2.1.1. Addictive color

2.1.2. Subtractive color

2.1.3. Color models

2.2. Color palettes

2.2.1. mathematical tables that define the color of pixels displayed on the screen

2.3. Dithering

2.3.1. process whereby the color value of each pixel is changed to the closest matching color value in the target palette.

3. Making Still Images

3.1. Image worth thousand word

3.2. Still images generated in two ways

3.2.1. Bitmaps

3.2.2. Vector-drawn graphics

3.3. Capturing and editing images

3.4. Image editing programs enable user make some changes.

4. Bitmap Sources

4.1. Combination block of small pixels

4.2. Photo-realistic images

4.3. Complex drawings requiring fine detail

4.4. Come from numbers of ways: using a camera, scanner, from scratch, from active computer.

5. Vector Drawing

5.1. Applications of vector-drawn object

5.2. Vector drawing use for CAD, graphics artists, 3D animation programs